Fix .NET export template compilation on Windows 10

This commit is contained in:
Paul Joannon 2022-08-28 20:11:43 +02:00
parent 4c0f5f751e
commit ab5807d722
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GPG Key ID: C12F69B0AD0390DD
1 changed files with 2 additions and 2 deletions

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@ -270,7 +270,7 @@ load_assembly_and_get_function_pointer_fn initialize_hostfxr_self_contained(
int i = 1;
for (const String &E : cmdline_args) {
HostFxrCharString &stored = argv_store.push_back(str_to_hostfxr(E))->get();
argv.write[i] = stored.ptr();
argv.write[i] = get_data(stored);
i++;
}
@ -356,7 +356,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
print_verbose(".NET: hostfxr initialized");
int rc = load_assembly_and_get_function_pointer(get_data(assembly_path),
str_to_hostfxr("GodotPlugins.Game.Main, " + assembly_name),
get_data(str_to_hostfxr("GodotPlugins.Game.Main, " + assembly_name)),
HOSTFXR_STR("InitializeFromGameProject"),
UNMANAGEDCALLERSONLY_METHOD,
nullptr,