Add option in VisibilityEnabler2D to hide the parent for better performance

This commit is contained in:
BimDav 2022-07-19 10:56:47 +02:00
parent bef1e01187
commit ab644a9913
3 changed files with 31 additions and 1 deletions

View File

@ -47,6 +47,9 @@
<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
If [code]true[/code], the parent's [method Node._process] will be stopped.
</member>
<member name="visibility_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
If [code]true[/code] and the parent is a [CanvasItem], the parent will be hidden.
</member>
</members>
<constants>
<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
@ -67,7 +70,9 @@
<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
This enabler will stop [AnimatedSprite] nodes animations.
</constant>
<constant name="ENABLER_MAX" value="6" enum="Enabler">
<constant name="ENABLER_PARENT_VISIBILITY" value="6" enum="Enabler">
</constant>
<constant name="ENABLER_MAX" value="7" enum="Enabler">
Represents the size of the [enum Enabler] enum.
</constant>
</constants>

View File

@ -153,6 +153,13 @@ void VisibilityEnabler2D::_screen_enter() {
if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
get_parent()->set_process(true);
}
if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
if (ci) {
ci->set_visible(true);
}
}
visible = true;
}
@ -168,6 +175,13 @@ void VisibilityEnabler2D::_screen_exit() {
if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
get_parent()->set_process(false);
}
if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
if (ci) {
ci->set_visible(false);
}
}
visible = false;
}
@ -248,6 +262,14 @@ void VisibilityEnabler2D::_notification(int p_what) {
get_parent()->connect(SceneStringNames::get_singleton()->ready,
get_parent(), "set_process", varray(false), CONNECT_REFERENCE_COUNTED);
}
if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
if (ci) {
ci->connect(SceneStringNames::get_singleton()->ready,
ci, "set_visible", varray(false), CONNECT_REFERENCE_COUNTED);
}
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@ -336,6 +358,7 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visibility_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_VISIBILITY);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
@ -343,6 +366,7 @@ void VisibilityEnabler2D::_bind_methods() {
BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_PARENT_VISIBILITY);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}

View File

@ -78,6 +78,7 @@ public:
ENABLER_PARENT_PROCESS,
ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_PARENT_VISIBILITY,
ENABLER_MAX
};