Merge pull request #29948 from lawnjelly/androidkeyboard

Fix some keyboards not working with Android
This commit is contained in:
Rémi Verschelde 2019-06-24 19:32:42 +02:00 committed by GitHub
commit ab932bb675
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1 changed files with 10 additions and 2 deletions

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@ -65,6 +65,14 @@ public class GodotInputHandler implements InputDeviceListener {
godotView.queueEvent(task);
}
private boolean isKeyEvent_GameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
return false;
return (source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
}
public boolean onKeyUp(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
return true;
@ -75,7 +83,7 @@ public class GodotInputHandler implements InputDeviceListener {
};
int source = event.getSource();
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (isKeyEvent_GameDevice(source)) {
final int button = getGodotButton(keyCode);
final int device_id = findJoystickDevice(event.getDeviceId());
@ -118,7 +126,7 @@ public class GodotInputHandler implements InputDeviceListener {
int source = event.getSource();
//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
if (isKeyEvent_GameDevice(source)) {
if (event.getRepeatCount() > 0) // ignore key echo
return true;