Make sure atlas rect for directional lights is calculated using floats
This commit is contained in:
parent
9cd62741bb
commit
aba356e882
@ -2174,11 +2174,11 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas
|
||||
}
|
||||
}
|
||||
|
||||
int directional_shadow_size = light_storage->directional_shadow_get_size();
|
||||
atlas_rect.position /= directional_shadow_size;
|
||||
atlas_rect.size /= directional_shadow_size;
|
||||
|
||||
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect);
|
||||
float directional_shadow_size = light_storage->directional_shadow_get_size();
|
||||
Rect2 atlas_rect_norm = atlas_rect;
|
||||
atlas_rect_norm.position /= directional_shadow_size;
|
||||
atlas_rect_norm.size /= directional_shadow_size;
|
||||
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm);
|
||||
|
||||
zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE);
|
||||
|
||||
|
@ -1128,11 +1128,11 @@ void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, i
|
||||
}
|
||||
}
|
||||
|
||||
int directional_shadow_size = light_storage->directional_shadow_get_size();
|
||||
atlas_rect.position /= directional_shadow_size;
|
||||
atlas_rect.size /= directional_shadow_size;
|
||||
|
||||
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect);
|
||||
float directional_shadow_size = light_storage->directional_shadow_get_size();
|
||||
Rect2 atlas_rect_norm = atlas_rect;
|
||||
atlas_rect_norm.position /= directional_shadow_size;
|
||||
atlas_rect_norm.size /= directional_shadow_size;
|
||||
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm);
|
||||
|
||||
zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user