Make sure atlas rect for directional lights is calculated using floats

This commit is contained in:
Bastiaan Olij 2022-10-05 21:51:22 +11:00
parent 9cd62741bb
commit aba356e882
2 changed files with 10 additions and 10 deletions

View File

@ -2174,11 +2174,11 @@ void RenderForwardClustered::_render_shadow_pass(RID p_light, RID p_shadow_atlas
}
}
int directional_shadow_size = light_storage->directional_shadow_get_size();
atlas_rect.position /= directional_shadow_size;
atlas_rect.size /= directional_shadow_size;
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect);
float directional_shadow_size = light_storage->directional_shadow_get_size();
Rect2 atlas_rect_norm = atlas_rect;
atlas_rect_norm.position /= directional_shadow_size;
atlas_rect_norm.size /= directional_shadow_size;
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm);
zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE);

View File

@ -1128,11 +1128,11 @@ void RenderForwardMobile::_render_shadow_pass(RID p_light, RID p_shadow_atlas, i
}
}
int directional_shadow_size = light_storage->directional_shadow_get_size();
atlas_rect.position /= directional_shadow_size;
atlas_rect.size /= directional_shadow_size;
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect);
float directional_shadow_size = light_storage->directional_shadow_get_size();
Rect2 atlas_rect_norm = atlas_rect;
atlas_rect_norm.position /= directional_shadow_size;
atlas_rect_norm.size /= directional_shadow_size;
light_storage->light_instance_set_directional_shadow_atlas_rect(p_light, p_pass, atlas_rect_norm);
zfar = RSG::light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE);