Merge pull request #39424 from YeldhamDev/scene_root_select
Fix scene tree showing up when the root selection is present
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commit
abae0757ac
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@ -2658,7 +2658,9 @@ void SceneTreeDock::_remote_tree_selected() {
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}
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void SceneTreeDock::_local_tree_selected() {
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scene_tree->show();
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if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
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scene_tree->show();
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}
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if (remote_tree) {
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remote_tree->hide();
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}
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