Fix for 64Bit builds with VC from command line
Previously builds for 64 Bit targets on the x64 Native Tools Command Prompt failed while trying to link the 64Bit build godot objects with 32Bit vc libraries. This was due to wrong library directories. Since there are the environment variables INCLUDE and LIB which are containing the correct paths this patch uses those now to fix the linking issue. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
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@ -129,8 +129,8 @@ def configure(env):
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else:
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else:
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VC_PATH=""
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VC_PATH=""
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env.Append(CCFLAGS=["/I"+VC_PATH+"/Include"])
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[VC_PATH+"/Lib"])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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env['ENV'] = os.environ;
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