C#: Use string literal instead of nameof
Using `nameof` expressions with method parameters requires C# 11 and we're currently on C# 10.
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@ -1142,7 +1142,7 @@ namespace Godot.Collections
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/// </summary>
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/// </summary>
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/// <param name="from">The typed array to convert.</param>
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/// <param name="from">The typed array to convert.</param>
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/// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
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/// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
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[return: NotNullIfNotNull(nameof(from))]
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[return: NotNullIfNotNull("from")]
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public static explicit operator Array?(Array<T>? from)
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public static explicit operator Array?(Array<T>? from)
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{
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{
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return from?._underlyingArray;
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return from?._underlyingArray;
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@ -561,7 +561,7 @@ namespace Godot.Collections
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/// </summary>
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/// </summary>
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/// <param name="from">The typed dictionary to convert.</param>
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/// <param name="from">The typed dictionary to convert.</param>
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/// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
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/// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
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[return: NotNullIfNotNull(nameof(from))]
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[return: NotNullIfNotNull("from")]
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public static explicit operator Dictionary?(Dictionary<TKey, TValue>? from)
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public static explicit operator Dictionary?(Dictionary<TKey, TValue>? from)
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{
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{
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return from?._underlyingDict;
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return from?._underlyingDict;
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@ -241,7 +241,7 @@ namespace Godot.NativeInterop
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return variant->Type.ToString();
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return variant->Type.ToString();
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}
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}
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internal static void ThrowIfNullPtr(IntPtr ptr, [CallerArgumentExpression(nameof(ptr))] string? paramName = null)
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internal static void ThrowIfNullPtr(IntPtr ptr, [CallerArgumentExpression("ptr")] string? paramName = null)
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{
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{
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if (ptr == IntPtr.Zero)
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if (ptr == IntPtr.Zero)
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{
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{
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@ -138,7 +138,7 @@ namespace Godot
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/// Converts this <see cref="NodePath"/> to a string.
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/// Converts this <see cref="NodePath"/> to a string.
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/// </summary>
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/// </summary>
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/// <param name="from">The <see cref="NodePath"/> to convert.</param>
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/// <param name="from">The <see cref="NodePath"/> to convert.</param>
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[return: NotNullIfNotNull(nameof(from))]
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[return: NotNullIfNotNull("from")]
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public static implicit operator string?(NodePath? from) => from?.ToString();
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public static implicit operator string?(NodePath? from) => from?.ToString();
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/// <summary>
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/// <summary>
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@ -84,7 +84,7 @@ namespace Godot
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/// Converts a <see cref="StringName"/> to a string.
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/// Converts a <see cref="StringName"/> to a string.
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/// </summary>
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/// </summary>
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/// <param name="from">The <see cref="StringName"/> to convert.</param>
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/// <param name="from">The <see cref="StringName"/> to convert.</param>
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[return: NotNullIfNotNull(nameof(from))]
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[return: NotNullIfNotNull("from")]
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public static implicit operator string?(StringName? from) => from?.ToString();
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public static implicit operator string?(StringName? from) => from?.ToString();
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/// <summary>
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/// <summary>
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