Added Linux sanitizer with xvfb to github workspace
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@ -115,3 +115,83 @@ jobs:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=x11 target=release tools=no module_mono_enabled=yes mono_glue=no
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linux-sanitizer:
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runs-on: "ubuntu-20.04"
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name: Editor and exported project with sanitizers(target=debug/release, tools=yes/no, debug_symbols=yes/full, use_ubsan=yes, use_asan=yes)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
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xvfb wget2 unzip
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# Upload cache on completion and check it out now
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- name: Load .scons_cache directory
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id: linux-editor-cache
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uses: actions/cache@v2
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with:
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path: ${{github.workspace}}/.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=x11 tools=yes target=debug use_ubsan=yes use_asan=yes
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scons -j2 verbose=yes warnings=all werror=yes platform=x11 tools=no target=release debug_symbols=full use_ubsan=yes use_asan=yes
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# Download and test project to check leaks and invalid memory usage
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- name: Importing and running project project
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run: |
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wget2 https://github.com/qarmin/RegressionTestProject/archive/3.2.zip
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unzip 3.2.zip
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mv "RegressionTestProject-3.2" "test_project"
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DRI_PRIME=0 timeout 25s xvfb-run bin/godot.x11.tools.64s -e --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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DRI_PRIME=0 xvfb-run bin/godot.x11.tools.64s 20 --video-driver GLES3 --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Export project and run it to check for possible leaks and invalid memory usage
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- name: Exporting and running project
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run: |
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mkdir exported_project
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sed -i 's:PATH_TO_CHANGE:'`pwd`/bin/godot.x11.debug.64s':' test_project/export_presets.cfg
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cd test_project
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DRI_PRIME=0 xvfb-run ../bin/godot.x11.tools.64s --export-debug "Linux/X11" ../exported_project/test_project 2>&1 | tee sanitizers_log.txt || true
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cd ..
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misc/scripts/check_ci_log.py sanitizers_log.txt
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DRI_PRIME=0 xvfb-run exported_project/test_project 20 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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@ -168,6 +168,9 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
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}
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r_texture = generated;
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if (!EditorNode::get_singleton()->get_theme_base())
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return;
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int small_thumbnail_size = EditorNode::get_singleton()->get_theme_base()->get_icon("Object", "EditorIcons")->get_width(); // Kind of a workaround to retrieve the default icon size
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small_thumbnail_size *= EDSCALE;
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@ -925,6 +925,7 @@ void EditorSettings::create() {
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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config_file_path = config_dir.plus_file(config_file_name);
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if (!dir->file_exists(config_file_name)) {
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memdelete(dir);
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goto fail;
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}
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@ -0,0 +1,51 @@
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import sys
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if len(sys.argv) < 2:
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print("ERROR: You must run program with file name as argument.")
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sys.exit(1)
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fname = sys.argv[1]
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fileread = open(fname.strip(), "r")
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file_contents = fileread.read()
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# If find "ERROR: AddressSanitizer:", then happens invalid read or write
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# This is critical bug, so we need to fix this as fast as possible
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if file_contents.find("ERROR: AddressSanitizer:") != -1:
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print("FATAL ERROR: An incorrectly used memory was found.")
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sys.exit(1)
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# There is also possible, that program crashed with or without backtrace.
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if (
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file_contents.find("Program crashed with signal") != -1
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or file_contents.find("Dumping the backtrace") != -1
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or file_contents.find("Segmentation fault (core dumped)") != -1
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):
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print("FATAL ERROR: Godot has been crashed.")
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sys.exit(1)
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# Finding memory leaks in Godot is quite difficult, because we need to take into
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# account leaks also in external libraries. They are usually provided without
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# debugging symbols, so the leak report from it usually has only 2/3 lines,
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# so searching for 5 element - "#4 0x" - should correctly detect the vast
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# majority of memory leaks
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if file_contents.find("ERROR: LeakSanitizer:") != -1:
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if file_contents.find("#4 0x") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(1)
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# It may happen that Godot detects leaking nodes/resources and removes them, so
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# this possibility should also be handled as a potential error, even if
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# LeakSanitizer doesn't report anything
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if file_contents.find("ObjectDB instances leaked at exit") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(1)
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sys.exit(0)
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@ -43,10 +43,11 @@ def configure(env):
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## Build type
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if env["target"] == "release":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize", "-msse2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize", "-msse2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize", "-msse2"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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@ -54,11 +55,14 @@ def configure(env):
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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if env["debug_symbols"] == "full":
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@ -177,19 +177,21 @@ def configure_msvc(env, manual_msvc_config):
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# Build type
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if env["target"] == "release":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["/O2"])
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else: # optimize for size
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env.Append(CCFLAGS=["/O1"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["/O2"])
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else: # optimize for size
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env.Append(CCFLAGS=["/O1"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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elif env["target"] == "release_debug":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["/O2"])
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else: # optimize for size
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env.Append(CCFLAGS=["/O1"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Append(CCFLAGS=["/O2"])
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else: # optimize for size
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env.Append(CCFLAGS=["/O1"])
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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@ -85,10 +85,11 @@ def configure(env):
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## Build type
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if env["target"] == "release":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O3"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O3"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] == "yes":
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env.Prepend(CCFLAGS=["-g1"])
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "release_debug":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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if env["debug_symbols"] != "full":
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if env["optimize"] == "speed": # optimize for speed (default)
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env.Prepend(CCFLAGS=["-O2"])
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else: # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"] == "yes":
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env.extra_suffix += "s"
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if env["use_ubsan"]:
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env.Append(CCFLAGS=["-fsanitize=undefined"])
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env.Append(LINKFLAGS=["-fsanitize=undefined"])
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env.Append(
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CCFLAGS=[
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"-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
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]
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)
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if env["use_llvm"]:
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env.Append(
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CCFLAGS=[
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"-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change,implicit-signed-integer-truncation,implicit-unsigned-integer-truncation"
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]
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)
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else:
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env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
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env.Append(LINKFLAGS=["-fsanitize=undefined"])
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if env["use_asan"]:
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env.Append(CCFLAGS=["-fsanitize=address"])
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env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
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env.Append(LINKFLAGS=["-fsanitize=address"])
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if env["use_lsan"]:
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