Add off-screen GL context
This commit is contained in:
parent
25f01cb09d
commit
abdf931832
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@ -719,6 +719,12 @@ const char *OS::get_video_driver_name(int p_driver) const {
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}
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}
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bool OS::is_offscreen_gl_available() const {
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return false;
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}
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void OS::set_offscreen_gl_current(bool p_current) {}
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int OS::get_audio_driver_count() const {
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return AudioDriverManager::get_driver_count();
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}
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@ -191,6 +191,9 @@ public:
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_current_video_driver() const = 0;
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virtual bool is_offscreen_gl_available() const;
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virtual void set_offscreen_gl_current(bool p_current);
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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@ -407,6 +407,18 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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}
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}
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public boolean createOffscreenGL() {
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return mView.createOffscreenGL();
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}
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public void destroyOffscreenGL() {
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mView.destroyOffscreenGL();
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}
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public void setOffscreenGLCurrent(boolean p_current) {
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mView.setOffscreenGLCurrent(p_current);
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}
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public void setKeepScreenOn(final boolean p_enabled) {
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runOnUiThread(() -> {
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if (p_enabled) {
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@ -72,10 +72,9 @@ public class GodotLib {
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/**
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* Invoked on the GL thread when the underlying Android surface is created or recreated.
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* @param p_32_bits
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* @see android.opengl.GLSurfaceView.Renderer#onSurfaceCreated(GL10, EGLConfig)
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*/
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public static native void newcontext(boolean p_32_bits);
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public static native void newcontext();
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/**
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* Forward {@link Activity#onBackPressed()} event from the main thread to the GL thread.
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@ -76,7 +76,7 @@ class GodotRenderer implements GLSurfaceView.Renderer {
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}
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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GodotLib.newcontext(GLUtils.use_32);
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GodotLib.newcontext();
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onGLSurfaceCreated(gl, config);
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}
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@ -49,6 +49,10 @@ import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.egl.EGLContext;
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/**
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* A simple GLSurfaceView sub-class that demonstrate how to perform
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* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
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@ -75,6 +79,10 @@ public class GodotView extends GLSurfaceView {
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private final GestureDetector detector;
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private final GodotRenderer godotRenderer;
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private EGLConfigChooser eglConfigChooser;
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private EGLContextFactory eglContextFactory;
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private EGLContext eglSecondaryContext;
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public GodotView(Context context, Godot godot, XRMode xrMode, boolean p_use_gl3,
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boolean p_use_32_bits, boolean p_use_debug_opengl, boolean p_translucent) {
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super(context);
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@ -123,10 +131,10 @@ public class GodotView extends GLSurfaceView {
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switch (xrMode) {
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case OVR:
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// Replace the default egl config chooser.
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setEGLConfigChooser(new OvrConfigChooser());
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eglConfigChooser = new OvrConfigChooser();
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// Replace the default context factory.
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setEGLContextFactory(new OvrContextFactory());
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eglContextFactory = new OvrContextFactory();
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// Replace the default window surface factory.
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setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
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@ -147,7 +155,7 @@ public class GodotView extends GLSurfaceView {
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/* Setup the context factory for 2.0 rendering.
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* See ContextFactory class definition below
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*/
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setEGLContextFactory(new RegularContextFactory());
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eglContextFactory = new RegularContextFactory();
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/* We need to choose an EGLConfig that matches the format of
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* our surface exactly. This is going to be done in our
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@ -156,24 +164,49 @@ public class GodotView extends GLSurfaceView {
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*/
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if (GLUtils.use_32) {
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setEGLConfigChooser(translucent
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? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(8, 8, 8, 8, 16, stencil))
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: new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
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eglConfigChooser = translucent
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? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(8, 8, 8, 8, 16, stencil))
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: new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
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new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
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} else {
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setEGLConfigChooser(translucent
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? new RegularConfigChooser(8, 8, 8, 8, 16, stencil)
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: new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
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eglConfigChooser = translucent
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? new RegularConfigChooser(8, 8, 8, 8, 16, stencil)
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: new RegularConfigChooser(5, 6, 5, 0, 16, stencil);
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}
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break;
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}
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setEGLConfigChooser(eglConfigChooser);
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setEGLContextFactory(eglContextFactory);
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/* Set the renderer responsible for frame rendering */
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setRenderer(godotRenderer);
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}
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public boolean createOffscreenGL() {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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EGLConfig eglConfig = eglConfigChooser.chooseConfig(egl, egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY));
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eglSecondaryContext = eglContextFactory.createContext(egl, egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY), eglConfig);
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if (eglSecondaryContext == EGL10.EGL_NO_CONTEXT) {
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eglSecondaryContext = null;
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}
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return eglSecondaryContext != null;
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}
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public void setOffscreenGLCurrent(boolean p_current) {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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egl.eglMakeCurrent(egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY), EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, p_current ? eglSecondaryContext : EGL10.EGL_NO_CONTEXT);
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}
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public void destroyOffscreenGL() {
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if (eglSecondaryContext != null) {
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EGL10 egl = (EGL10)EGLContext.getEGL();
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eglContextFactory.destroyContext(egl, egl.eglGetCurrentDisplay(), eglSecondaryContext);
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eglSecondaryContext = null;
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}
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}
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public void onBackPressed() {
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godot.onBackPressed();
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}
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@ -152,6 +152,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
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delete godot_io_java;
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}
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if (godot_java) {
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godot_java->destroy_offscreen_gl(env);
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delete godot_java;
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}
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if (input_handler) {
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@ -212,11 +213,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
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os_android->set_display_size(Size2(width, height));
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits) {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz) {
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if (os_android) {
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if (step.get() == 0) {
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// During startup
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os_android->set_context_is_16_bits(!p_32_bits);
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os_android->set_offscreen_gl_available(godot_java->create_offscreen_gl(env));
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} else {
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// GL context recreated because it was lost; restart app to let it reload everything
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step.set(-1); // Ensure no further steps are attempted and no further events are sent
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@ -41,7 +41,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jboolean p_32_bits);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
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void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0);
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@ -59,6 +59,9 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
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// get some Godot method pointers...
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_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()V");
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_create_offscreen_gl = p_env->GetMethodID(godot_class, "createOffscreenGL", "()Z");
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_destroy_offscreen_gl = p_env->GetMethodID(godot_class, "destroyOffscreenGL", "()V");
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_set_offscreen_gl_current = p_env->GetMethodID(godot_class, "setOffscreenGLCurrent", "(Z)V");
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_restart = p_env->GetMethodID(godot_class, "restart", "()V");
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_finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
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_set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
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@ -131,6 +134,29 @@ void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
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}
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}
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bool GodotJavaWrapper::create_offscreen_gl(JNIEnv *p_env) {
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if (_create_offscreen_gl) {
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return p_env->CallBooleanMethod(godot_instance, _create_offscreen_gl);
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} else {
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return false;
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}
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}
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void GodotJavaWrapper::destroy_offscreen_gl(JNIEnv *p_env) {
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if (_destroy_offscreen_gl) {
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p_env->CallBooleanMethod(godot_instance, _destroy_offscreen_gl);
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}
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}
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void GodotJavaWrapper::set_offscreen_gl_current(JNIEnv *p_env, bool p_current) {
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if (_set_offscreen_gl_current) {
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if (p_env == NULL)
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p_env = get_jni_env();
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ERR_FAIL_COND(p_env == nullptr);
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p_env->CallVoidMethod(godot_instance, _set_offscreen_gl_current, p_current);
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}
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}
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void GodotJavaWrapper::on_godot_setup_completed(JNIEnv *p_env) {
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if (_on_godot_setup_completed) {
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if (p_env == NULL) {
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@ -48,6 +48,9 @@ private:
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jclass activity_class;
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jmethodID _on_video_init = 0;
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jmethodID _create_offscreen_gl = 0;
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jmethodID _destroy_offscreen_gl = 0;
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jmethodID _set_offscreen_gl_current = 0;
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jmethodID _restart = 0;
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jmethodID _finish = 0;
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jmethodID _set_keep_screen_on = 0;
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@ -77,6 +80,9 @@ public:
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jobject get_class_loader();
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void gfx_init(bool gl2);
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bool create_offscreen_gl(JNIEnv *p_env);
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void destroy_offscreen_gl(JNIEnv *p_env);
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void set_offscreen_gl_current(JNIEnv *p_env, bool p_current);
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void on_video_init(JNIEnv *p_env = NULL);
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void on_godot_setup_completed(JNIEnv *p_env = NULL);
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void on_godot_main_loop_started(JNIEnv *p_env = NULL);
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@ -484,10 +484,18 @@ String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const
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return godot_io_java->get_system_dir(p_dir, p_shared_storage);
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}
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void OS_Android::set_context_is_16_bits(bool p_is_16) {
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//use_16bits_fbo = p_is_16;
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//if (rasterizer)
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// rasterizer->set_force_16_bits_fbo(p_is_16);
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void OS_Android::set_offscreen_gl_available(bool p_available) {
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secondary_gl_available = p_available;
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}
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bool OS_Android::is_offscreen_gl_available() const {
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return secondary_gl_available;
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}
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void OS_Android::set_offscreen_gl_current(bool p_current) {
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if (secondary_gl_available) {
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godot_java->set_offscreen_gl_current(nullptr, p_current);
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}
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}
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bool OS_Android::is_joy_known(int p_device) {
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@ -45,7 +45,7 @@ class OS_Android : public OS_Unix {
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bool use_gl2;
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bool use_apk_expansion;
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bool use_16bits_fbo;
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bool secondary_gl_available = false;
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VisualServer *visual_server;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_display_size(Size2 p_size);
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void set_context_is_16_bits(bool p_is_16);
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void set_offscreen_gl_available(bool p_available);
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virtual bool is_offscreen_gl_available() const;
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virtual void set_offscreen_gl_current(bool p_current);
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virtual void set_screen_orientation(ScreenOrientation p_orientation);
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virtual ScreenOrientation get_screen_orientation() const;
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@ -53,6 +53,7 @@ bool gles3_available = true;
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GLint backingHeight;
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EAGLContext *context;
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EAGLContext *context_offscreen;
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GLuint viewRenderbuffer, viewFramebuffer;
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GLuint depthRenderbuffer;
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}
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@ -75,6 +76,9 @@ bool gles3_available = true;
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gles3_available = false;
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fallback_gl2 = true;
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NSLog(@"Failed to create OpenGL ES 3.0 context. Falling back to OpenGL ES 2.0");
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} else {
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context_offscreen = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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OSIPhone::get_singleton()->set_offscreen_gl_context(context_offscreen);
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}
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}
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@ -130,6 +134,9 @@ bool gles3_available = true;
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if (context) {
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context = nil;
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}
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if (context_offscreen) {
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context_offscreen = nil;
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}
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}
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- (BOOL)createFramebuffer {
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@ -61,6 +61,8 @@ private:
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VideoMode video_mode;
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EAGLContext *offscreen_gl_context;
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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@ -162,6 +164,10 @@ public:
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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void set_offscreen_gl_context(EAGLContext *p_context);
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virtual bool is_offscreen_gl_available() const;
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virtual void set_offscreen_gl_current(bool p_current);
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool can_draw() const;
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@ -417,6 +417,22 @@ void OSIPhone::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) c
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p_list->push_back(video_mode);
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}
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void OSIPhone::set_offscreen_gl_context(EAGLContext *p_context) {
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offscreen_gl_context = p_context;
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}
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bool OSIPhone::is_offscreen_gl_available() const {
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return offscreen_gl_context;
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}
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void OSIPhone::set_offscreen_gl_current(bool p_current) {
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if (p_current) {
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[EAGLContext setCurrentContext:offscreen_gl_context];
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} else {
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[EAGLContext setCurrentContext:nil];
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}
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}
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bool OSIPhone::can_draw() const {
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if (native_video_is_playing())
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return false;
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@ -683,6 +699,7 @@ OSIPhone::OSIPhone(String p_data_dir, String p_cache_dir) {
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main_loop = NULL;
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visual_server = NULL;
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offscreen_gl_context = NULL;
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// can't call set_data_dir from here, since it requires DirAccess
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// which is initialized in initialize_core
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@ -115,6 +115,7 @@ public:
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id cursor;
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NSOpenGLPixelFormat *pixelFormat;
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NSOpenGLContext *context;
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NSOpenGLContext *context_offscreen;
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Vector<Vector2> mpath;
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bool layered_window;
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@ -250,6 +251,9 @@ public:
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual bool is_offscreen_gl_available() const;
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virtual void set_offscreen_gl_current(bool p_current);
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virtual String get_executable_path() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, bool p_blocking = true, ProcessID *r_child_id = nullptr, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr);
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||||
|
||||
|
|
|
@ -1666,6 +1666,8 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
|
||||
[window_view setOpenGLContext:context];
|
||||
|
||||
context_offscreen = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
|
||||
|
||||
[context makeCurrentContext];
|
||||
|
||||
GLint dim[2];
|
||||
|
@ -2427,6 +2429,18 @@ OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
|
|||
void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
|
||||
}
|
||||
|
||||
bool OS_OSX::is_offscreen_gl_available() const {
|
||||
return context_offscreen != nil;
|
||||
}
|
||||
|
||||
void OS_OSX::set_offscreen_gl_current(bool p_current) {
|
||||
if (p_current) {
|
||||
[context makeCurrentContext];
|
||||
} else {
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
}
|
||||
|
||||
int OS_OSX::get_screen_count() const {
|
||||
NSArray *screenArray = [NSScreen screens];
|
||||
return [screenArray count];
|
||||
|
@ -3426,6 +3440,7 @@ OS_OSX *OS_OSX::singleton = NULL;
|
|||
|
||||
OS_OSX::OS_OSX() {
|
||||
context = nullptr;
|
||||
context_offscreen = nullptr;
|
||||
|
||||
memset(cursors, 0, sizeof(cursors));
|
||||
key_event_pos = 0;
|
||||
|
|
|
@ -58,6 +58,18 @@ void ContextGL_Windows::make_current() {
|
|||
wglMakeCurrent(hDC, hRC);
|
||||
}
|
||||
|
||||
bool ContextGL_Windows::is_offscreen_available() const {
|
||||
return hRC_offscreen != NULL;
|
||||
}
|
||||
|
||||
void ContextGL_Windows::make_offscreen_current() {
|
||||
ERR_FAIL_COND(!wglMakeCurrent(hDC, hRC_offscreen));
|
||||
}
|
||||
|
||||
void ContextGL_Windows::release_offscreen_current() {
|
||||
ERR_FAIL_COND(!wglMakeCurrent(hDC, NULL));
|
||||
}
|
||||
|
||||
HDC ContextGL_Windows::get_hdc() {
|
||||
return hDC;
|
||||
}
|
||||
|
@ -205,6 +217,8 @@ Error ContextGL_Windows::initialize() {
|
|||
{
|
||||
return ERR_CANT_CREATE; // Return FALSE
|
||||
}
|
||||
|
||||
hRC_offscreen = wglCreateContextAttribsARB(hDC, 0, attribs);
|
||||
}
|
||||
|
||||
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
|
||||
|
@ -217,6 +231,7 @@ Error ContextGL_Windows::initialize() {
|
|||
ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
|
||||
opengl_3_context = p_opengl_3_context;
|
||||
hWnd = hwnd;
|
||||
hRC_offscreen = NULL;
|
||||
use_vsync = false;
|
||||
vsync_via_compositor = false;
|
||||
}
|
||||
|
|
|
@ -47,6 +47,7 @@ typedef int(APIENTRY *PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
|||
class ContextGL_Windows {
|
||||
HDC hDC;
|
||||
HGLRC hRC;
|
||||
HGLRC hRC_offscreen;
|
||||
unsigned int pixel_format;
|
||||
HWND hWnd;
|
||||
bool opengl_3_context;
|
||||
|
@ -63,6 +64,10 @@ public:
|
|||
|
||||
void make_current();
|
||||
|
||||
bool is_offscreen_available() const;
|
||||
void make_offscreen_current();
|
||||
void release_offscreen_current();
|
||||
|
||||
HDC get_hdc();
|
||||
HGLRC get_hglrc();
|
||||
|
||||
|
|
|
@ -1672,6 +1672,24 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
|
|||
return OK;
|
||||
}
|
||||
|
||||
bool OS_Windows::is_offscreen_gl_available() const {
|
||||
#if defined(OPENGL_ENABLED)
|
||||
return gl_context->is_offscreen_available();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void OS_Windows::set_offscreen_gl_current(bool p_current) {
|
||||
#if defined(OPENGL_ENABLED)
|
||||
if (p_current) {
|
||||
return gl_context->make_offscreen_current();
|
||||
} else {
|
||||
return gl_context->release_offscreen_current();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OS_Windows::set_clipboard(const String &p_text) {
|
||||
// Convert LF line endings to CRLF in clipboard content
|
||||
// Otherwise, line endings won't be visible when pasted in other software
|
||||
|
|
|
@ -386,6 +386,9 @@ protected:
|
|||
virtual void initialize_core();
|
||||
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||
|
||||
virtual bool is_offscreen_gl_available() const;
|
||||
virtual void set_offscreen_gl_current(bool p_current);
|
||||
|
||||
virtual void set_main_loop(MainLoop *p_main_loop);
|
||||
virtual void delete_main_loop();
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLX
|
|||
|
||||
struct ContextGL_X11_Private {
|
||||
::GLXContext glx_context;
|
||||
::GLXContext glx_context_offscreen;
|
||||
};
|
||||
|
||||
void ContextGL_X11::release_current() {
|
||||
|
@ -57,6 +58,18 @@ void ContextGL_X11::make_current() {
|
|||
glXMakeCurrent(x11_display, x11_window, p->glx_context);
|
||||
}
|
||||
|
||||
bool ContextGL_X11::is_offscreen_available() const {
|
||||
return p->glx_context_offscreen;
|
||||
}
|
||||
|
||||
void ContextGL_X11::make_offscreen_current() {
|
||||
glXMakeCurrent(x11_display, x11_window, p->glx_context_offscreen);
|
||||
}
|
||||
|
||||
void ContextGL_X11::release_offscreen_current() {
|
||||
glXMakeCurrent(x11_display, None, NULL);
|
||||
}
|
||||
|
||||
void ContextGL_X11::swap_buffers() {
|
||||
glXSwapBuffers(x11_display, x11_window);
|
||||
}
|
||||
|
@ -181,6 +194,7 @@ Error ContextGL_X11::initialize() {
|
|||
|
||||
p->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
|
||||
ERR_FAIL_COND_V(ctxErrorOccurred || !p->glx_context, ERR_UNCONFIGURED);
|
||||
p->glx_context_offscreen = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
|
||||
} break;
|
||||
}
|
||||
|
||||
|
@ -275,12 +289,16 @@ ContextGL_X11::ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, c
|
|||
glx_minor = glx_major = 0;
|
||||
p = memnew(ContextGL_X11_Private);
|
||||
p->glx_context = nullptr;
|
||||
p->glx_context_offscreen = nullptr;
|
||||
use_vsync = false;
|
||||
}
|
||||
|
||||
ContextGL_X11::~ContextGL_X11() {
|
||||
release_current();
|
||||
glXDestroyContext(x11_display, p->glx_context);
|
||||
if (p->glx_context_offscreen) {
|
||||
glXDestroyContext(x11_display, p->glx_context_offscreen);
|
||||
}
|
||||
memdelete(p);
|
||||
}
|
||||
|
||||
|
|
|
@ -69,6 +69,10 @@ public:
|
|||
int get_window_height();
|
||||
void *get_glx_context();
|
||||
|
||||
bool is_offscreen_available() const;
|
||||
void make_offscreen_current();
|
||||
void release_offscreen_current();
|
||||
|
||||
Error initialize();
|
||||
|
||||
void set_use_vsync(bool p_use);
|
||||
|
|
|
@ -869,6 +869,24 @@ void OS_X11::finalize() {
|
|||
args.clear();
|
||||
}
|
||||
|
||||
bool OS_X11::is_offscreen_gl_available() const {
|
||||
#if defined(OPENGL_ENABLED)
|
||||
return context_gl->is_offscreen_available();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void OS_X11::set_offscreen_gl_current(bool p_current) {
|
||||
#if defined(OPENGL_ENABLED)
|
||||
if (p_current) {
|
||||
return context_gl->make_offscreen_current();
|
||||
} else {
|
||||
return context_gl->release_offscreen_current();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OS_X11::set_mouse_mode(MouseMode p_mode) {
|
||||
if (p_mode == mouse_mode) {
|
||||
return;
|
||||
|
|
|
@ -239,6 +239,9 @@ protected:
|
|||
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
|
||||
virtual void finalize();
|
||||
|
||||
virtual bool is_offscreen_gl_available() const;
|
||||
virtual void set_offscreen_gl_current(bool p_current);
|
||||
|
||||
virtual void set_main_loop(MainLoop *p_main_loop);
|
||||
|
||||
void _window_changed(XEvent *event);
|
||||
|
|
Loading…
Reference in New Issue