From abe2c22966b9ac1abbd2c0386e78922d901ce8ae Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Sat, 15 Jun 2019 05:55:41 +0200 Subject: [PATCH] Fix ENet incorrectly binding to wildcard. Values were not properly initialized, and wildcard would evaluate to true in most cases. --- modules/enet/networked_multiplayer_enet.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 1ff0395ba9e..dcb4b7fd75d 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -80,6 +80,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER); ENetAddress address; + memset(&address, 0, sizeof(address)); #ifdef GODOT_ENET if (bind_ip.is_wildcard()) {