diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml index e4394e9c70b..1827cdf8f0f 100644 --- a/doc/classes/Transform3D.xml +++ b/doc/classes/Transform3D.xml @@ -62,7 +62,7 @@ Returns the inverted version of this transform. Unlike [method inverse], this method works with almost any [member basis], including non-uniform ones, but is slower. See also [method Basis.inverse]. - [b]Note:[/b] For this method to return correctly, the transform's [member basis] needs to not have a determinant of exactly [code]0[/code] (see [method Basis.determinant]). + [b]Note:[/b] For this method to return correctly, the transform's [member basis] needs to have a determinant that is not exactly [code]0[/code] (see [method Basis.determinant]). @@ -71,7 +71,7 @@ Returns the result of the linear interpolation between this transform and [param xform] by the given [param weight]. - The [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). Values outside this range are allowed and can be used to perform [i]extrapolation[/i], instead. + The [param weight] should be between [code]0.0[/code] and [code]1.0[/code] (inclusive). Values outside this range are allowed and can be used to perform [i]extrapolation[/i] instead. @@ -172,7 +172,7 @@ - The [Basis] of this transform. It is composed by 3 axes ([member Basis.x], [member Basis.y], and [member Basis.z]). Together, these represent the transform's rotation, scale, and shearing. + The [Basis] of this transform. It is composed by 3 axes ([member Basis.x], [member Basis.y], and [member Basis.z]). Together, these represent the transform's rotation, scale, and shear. The translation offset of this transform. In 3D space, this can be seen as the position. @@ -247,28 +247,28 @@ - Multiplies all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis]. + Multiplies all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis]. - Multiplies all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis]. + Multiplies all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis]. - Divides all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis]. + Divides all components of the [Transform3D] by the given [float], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis]. - Divides all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, also resizing the [member basis]. + Divides all components of the [Transform3D] by the given [int], including the [member origin]. This affects the transform's scale uniformly, scaling the [member basis].