diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml
index a209fad1e65..4b8a1ffb3d9 100644
--- a/doc/classes/PoolIntArray.xml
+++ b/doc/classes/PoolIntArray.xml
@@ -4,7 +4,9 @@
A pooled [Array] of integers ([int]).
- An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference.
+ An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory.
+ [b]Note:[/b] This type is passed by value and not by reference.
+ [b]Note:[/b] This type is limited to signed 32-bit integers, which means it can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. In comparison, [int] uses signed 64-bit integers which can hold much larger values.
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 4b475668b2d..ddb0f2d6232 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -4,7 +4,7 @@
Vector used for 2D math.
- 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
+ 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
https://docs.godotengine.org/en/3.1/tutorials/math/index.html