Decrease the editor FPS cap when the window is unfocused
This decreases CPU/GPU usage when the window is unfocused, which can be beneficial to laptop users. This also makes the low-processor mode sleep project setting no longer affect the editor. Instead, two new editor settings now define the duration of sleeping when the editor is focused and unfocused. This closes #24209 and partially addresses #29257.
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@ -288,6 +288,7 @@ void EditorNode::_notification(int p_what) {
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Engine::get_singleton()->set_editor_hint(true);
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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get_tree()->get_root()->set_usage(Viewport::USAGE_2D_NO_SAMPLING); //reduce memory usage
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get_tree()->get_root()->set_disable_3d(true);
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get_tree()->get_root()->set_as_audio_listener(false);
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@ -323,9 +324,18 @@ void EditorNode::_notification(int p_what) {
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if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_IN) {
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// Restore the original FPS cap after focusing back on the editor
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
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EditorFileSystem::get_singleton()->scan_changes();
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}
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if (p_what == MainLoop::NOTIFICATION_WM_FOCUS_OUT) {
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// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
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}
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if (p_what == MainLoop::NOTIFICATION_WM_QUIT_REQUEST) {
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_menu_option_confirm(FILE_QUIT, false);
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@ -340,6 +340,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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hints["interface/editor/dim_amount"] = PropertyInfo(Variant::REAL, "interface/editor/dim_amount", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/dim_transition_time", 0.08f);
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hints["interface/editor/dim_transition_time"] = PropertyInfo(Variant::REAL, "interface/editor/dim_transition_time", PROPERTY_HINT_RANGE, "0,1,0.001", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/low_processor_mode_sleep_usec", 6900); // ~144 FPS
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hints["interface/editor/low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/unfocused_low_processor_mode_sleep_usec", 50000); // 20 FPS
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hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::REAL, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT);
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_initial_set("interface/editor/separate_distraction_mode", false);
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_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
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_initial_set("interface/editor/quit_confirmation", true);
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