Fix blending with negative blend weights
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@ -221,7 +221,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
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}
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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if (!Math::is_zero_approx(blendw[i])) {
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any_valid = true;
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}
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}
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@ -236,7 +236,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
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}
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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if (!Math::is_zero_approx(blendw[i])) {
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any_valid = true;
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}
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}
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@ -252,7 +252,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
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blendw[i] = blendr[i]; //not filtered, do not blend
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}
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if (blendw[i] > CMP_EPSILON) {
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if (!Math::is_zero_approx(blendw[i])) {
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any_valid = true;
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}
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}
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@ -263,7 +263,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
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for (int i = 0; i < blend_count; i++) {
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//regular blend
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blendw[i] = blendr[i] * p_blend;
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if (blendw[i] > CMP_EPSILON) {
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if (!Math::is_zero_approx(blendw[i])) {
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any_valid = true;
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}
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}
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@ -1025,7 +1025,7 @@ void AnimationTree::_process_graph(double p_delta) {
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int blend_idx = state.track_map[path];
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ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count);
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real_t blend = (*as.track_blends)[blend_idx] * weight;
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if (blend < CMP_EPSILON) {
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if (Math::is_zero_approx(blend)) {
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continue; // Nothing to blend.
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}
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