Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
(cherry picked from commit ab5462e386
)
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@ -97,7 +97,8 @@ void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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}
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Rect2 CapsuleShape2D::get_rect() const {
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return Rect2(0, 0, radius, height);
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const Vector2 half_size = Vector2(radius, height * 0.5);
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return Rect2(-half_size, half_size * 2.0);
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}
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real_t CapsuleShape2D::get_enclosing_radius() const {
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