Fix out of bounds crash in particle collision gizmo

This commit is contained in:
Ricardo Buring 2022-03-12 23:57:12 +01:00
parent 84b358c1d8
commit ac32535d6e

View File

@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
continue;
}
Vector2 dir;
dir[j] = 1.0;
Vector2 ta, tb;
int j_n1 = (j + 1) % 3;
int j_n2 = (j + 2) % 3;
ta[j_n1] = 1.0;
tb[j_n2] = 1.0;
for (int k = 0; k < 4; k++) {
Vector3 from = aabb.position, to = aabb.position;