GLES2: Convert unsupported float texture types to 8-bit types
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@ -120,9 +120,13 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
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} break;
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case Image::FORMAT_RG8: {
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ERR_EXPLAIN("RG texture not supported");
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ERR_FAIL_V(image);
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ERR_PRINT("RG texture not supported, converting to RGB8.");
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if (image.is_valid())
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image->convert(Image::FORMAT_RGB8);
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r_real_format = Image::FORMAT_RGB8;
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RGB8: {
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@ -155,42 +159,57 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
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} break;
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case Image::FORMAT_RF: {
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if (!config.float_texture_supported) {
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ERR_EXPLAIN("R float texture not supported");
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ERR_FAIL_V(image);
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ERR_PRINT("R float texture not supported, converting to RGB8.");
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if (image.is_valid())
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image->convert(Image::FORMAT_RGB8);
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r_real_format = Image::FORMAT_RGB8;
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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} else {
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r_gl_internal_format = GL_ALPHA;
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r_gl_format = GL_ALPHA;
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r_gl_type = GL_FLOAT;
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}
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r_gl_internal_format = GL_ALPHA;
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r_gl_format = GL_ALPHA;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RGF: {
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ERR_EXPLAIN("RG float texture not supported");
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ERR_FAIL_V(image);
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ERR_PRINT("RG float texture not supported, converting to RGB8.");
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if (image.is_valid())
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image->convert(Image::FORMAT_RGB8);
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r_real_format = Image::FORMAT_RGB8;
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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} break;
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case Image::FORMAT_RGBF: {
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if (!config.float_texture_supported) {
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ERR_EXPLAIN("RGB float texture not supported");
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ERR_FAIL_V(image);
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ERR_PRINT("RGB float texture not supported, converting to RGB8.");
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if (image.is_valid())
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image->convert(Image::FORMAT_RGB8);
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r_real_format = Image::FORMAT_RGB8;
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_UNSIGNED_BYTE;
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} else {
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_FLOAT;
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}
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r_gl_internal_format = GL_RGB;
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r_gl_format = GL_RGB;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RGBAF: {
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if (!config.float_texture_supported) {
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ERR_EXPLAIN("RGBA float texture not supported");
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ERR_FAIL_V(image);
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ERR_PRINT("RGBA float texture not supported, converting to RGBA8.");
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if (image.is_valid())
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image->convert(Image::FORMAT_RGBA8);
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r_real_format = Image::FORMAT_RGBA8;
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r_gl_internal_format = GL_RGBA;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_UNSIGNED_BYTE;
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} else {
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r_gl_internal_format = GL_RGBA;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_FLOAT;
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}
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r_gl_internal_format = GL_RGBA;
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r_gl_format = GL_RGBA;
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r_gl_type = GL_FLOAT;
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} break;
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case Image::FORMAT_RH: {
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need_decompress = true;
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