Ensure one shot signals are not disconnected while edited, closes #7776
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@ -1209,7 +1209,15 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int
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}
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}
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if (c.flags & CONNECT_ONESHOT) {
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bool disconnect = c.flags & CONNECT_ONESHOT;
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#ifdef TOOLS_ENABLED
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if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
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//this signal was connected from the editor, and is being edited. just dont disconnect for now
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disconnect = false;
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}
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#endif
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if (disconnect) {
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_ObjectSignalDisconnectData dd;
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dd.signal = p_name;
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dd.target = target;
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