Gridmap editor now lists plane instead of floor when not horizontal.
Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.
Resolves: #14611
(cherry picked from commit 7c356a9c05
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8372a404bb
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@ -99,6 +99,20 @@ void GridMapEditor::_menu_option(int p_option) {
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int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
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int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
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options->get_popup()->set_item_checked(idx, i == new_axis);
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options->get_popup()->set_item_checked(idx, i == new_axis);
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}
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}
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if (edit_axis != new_axis) {
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int item1 = options->get_popup()->get_item_id(MENU_OPTION_NEXT_LEVEL);
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int item2 = options->get_popup()->get_item_id(MENU_OPTION_PREV_LEVEL);
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if (edit_axis == Vector3::AXIS_Y) {
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options->get_popup()->set_item_text(item1, TTR("Next Plane"));
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options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
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spin_box_label->set_text(TTR("Plane:"));
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} else if (new_axis == Vector3::AXIS_Y) {
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options->get_popup()->set_item_text(item1, TTR("Next Floor"));
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options->get_popup()->set_item_text(item2, TTR("Previous Floor"));
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spin_box_label->set_text(TTR("Floor:"));
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}
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}
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edit_axis = Vector3::Axis(new_axis);
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edit_axis = Vector3::Axis(new_axis);
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update_grid();
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update_grid();
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_update_clip();
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_update_clip();
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@ -998,9 +1012,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
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spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
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Label *fl = memnew(Label);
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spin_box_label = memnew(Label);
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fl->set_text(TTR("Floor:"));
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spin_box_label->set_text(TTR("Floor:"));
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spatial_editor_hb->add_child(fl);
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spatial_editor_hb->add_child(spin_box_label);
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floor = memnew(SpinBox);
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floor = memnew(SpinBox);
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floor->set_min(-32767);
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floor->set_min(-32767);
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@ -82,6 +82,7 @@ class GridMapEditor : public VBoxContainer {
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ConfirmationDialog *settings_dialog;
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ConfirmationDialog *settings_dialog;
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VBoxContainer *settings_vbc;
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VBoxContainer *settings_vbc;
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SpinBox *settings_pick_distance;
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SpinBox *settings_pick_distance;
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Label *spin_box_label;
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struct SetItem {
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struct SetItem {
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