Make the lightmapper not dilate before denoising.

Dilating noisy data caused issues for the denoiser. Fixes #82526.
This commit is contained in:
Dario 2023-09-29 12:10:36 -03:00
parent 19890614c6
commit ac90ca714c
1 changed files with 6 additions and 14 deletions

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@ -1493,14 +1493,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
#endif
{
SWAP(light_accum_tex, light_accum_tex2);
BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
if (unlikely(error != BAKE_OK)) {
return error;
}
}
/* DENOISE */
if (p_use_denoiser) {
@ -1515,6 +1507,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
return error;
}
}
}
{
SWAP(light_accum_tex, light_accum_tex2);
@ -1523,7 +1516,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
return error;
}
}
}
#ifdef DEBUG_TEXTURES