Make the lightmapper not dilate before denoising.
Dilating noisy data caused issues for the denoiser. Fixes #82526.
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19890614c6
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@ -1493,14 +1493,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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}
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#endif
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{
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SWAP(light_accum_tex, light_accum_tex2);
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BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1));
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if (unlikely(error != BAKE_OK)) {
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return error;
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}
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}
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/* DENOISE */
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if (p_use_denoiser) {
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@ -1515,6 +1507,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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return error;
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}
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}
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}
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{
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SWAP(light_accum_tex, light_accum_tex2);
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@ -1523,7 +1516,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
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return error;
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}
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}
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}
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#ifdef DEBUG_TEXTURES
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