Merge pull request #28441 from Chaosus/vs_fixcolor
Fix uniform title color in visual shaders(regression)
This commit is contained in:
commit
ac95466aff
|
@ -310,6 +310,21 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_
|
|||
return style;
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_update_created_node(GraphNode *node) {
|
||||
|
||||
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
|
||||
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
|
||||
Color c = sb->get_border_color();
|
||||
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
|
||||
mono_color.a = 0.85;
|
||||
c = mono_color;
|
||||
|
||||
node->add_color_override("title_color", c);
|
||||
c.a = 0.7;
|
||||
node->add_color_override("close_color", c);
|
||||
}
|
||||
}
|
||||
|
||||
void VisualShaderEditor::_update_graph() {
|
||||
|
||||
if (updating)
|
||||
|
@ -374,6 +389,7 @@ void VisualShaderEditor::_update_graph() {
|
|||
Ref<VisualShaderNodeUniform> uniform = vsnode;
|
||||
if (uniform.is_valid()) {
|
||||
graph->add_child(node);
|
||||
_update_created_node(node);
|
||||
|
||||
LineEdit *uniform_name = memnew(LineEdit);
|
||||
uniform_name->set_text(uniform->get_uniform_name());
|
||||
|
@ -529,18 +545,7 @@ void VisualShaderEditor::_update_graph() {
|
|||
|
||||
if (!uniform.is_valid()) {
|
||||
graph->add_child(node);
|
||||
}
|
||||
|
||||
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
|
||||
Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
|
||||
Color c = sb->get_border_color();
|
||||
Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
|
||||
mono_color.a = 0.85;
|
||||
c = mono_color;
|
||||
|
||||
node->add_color_override("title_color", c);
|
||||
c.a = 0.7;
|
||||
node->add_color_override("close_color", c);
|
||||
_update_created_node(node);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -179,6 +179,7 @@ class VisualShaderEditor : public VBoxContainer {
|
|||
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
|
||||
|
||||
bool _is_available(int p_flags);
|
||||
void _update_created_node(GraphNode *node);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
|
Loading…
Reference in New Issue