Merge pull request #28441 from Chaosus/vs_fixcolor
Fix uniform title color in visual shaders(regression)
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commit
ac95466aff
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@ -310,6 +310,21 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_
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return style;
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return style;
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}
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}
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void VisualShaderEditor::_update_created_node(GraphNode *node) {
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if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
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Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
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Color c = sb->get_border_color();
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Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
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mono_color.a = 0.85;
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c = mono_color;
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node->add_color_override("title_color", c);
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c.a = 0.7;
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node->add_color_override("close_color", c);
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}
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}
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void VisualShaderEditor::_update_graph() {
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void VisualShaderEditor::_update_graph() {
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if (updating)
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if (updating)
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@ -374,6 +389,7 @@ void VisualShaderEditor::_update_graph() {
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Ref<VisualShaderNodeUniform> uniform = vsnode;
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Ref<VisualShaderNodeUniform> uniform = vsnode;
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if (uniform.is_valid()) {
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if (uniform.is_valid()) {
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graph->add_child(node);
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graph->add_child(node);
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_update_created_node(node);
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LineEdit *uniform_name = memnew(LineEdit);
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LineEdit *uniform_name = memnew(LineEdit);
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uniform_name->set_text(uniform->get_uniform_name());
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uniform_name->set_text(uniform->get_uniform_name());
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@ -529,18 +545,7 @@ void VisualShaderEditor::_update_graph() {
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if (!uniform.is_valid()) {
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if (!uniform.is_valid()) {
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graph->add_child(node);
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graph->add_child(node);
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}
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_update_created_node(node);
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if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
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Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
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Color c = sb->get_border_color();
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Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
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mono_color.a = 0.85;
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c = mono_color;
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node->add_color_override("title_color", c);
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c.a = 0.7;
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node->add_color_override("close_color", c);
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}
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}
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}
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}
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@ -179,6 +179,7 @@ class VisualShaderEditor : public VBoxContainer {
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool _is_available(int p_flags);
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bool _is_available(int p_flags);
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void _update_created_node(GraphNode *node);
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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