Improve the Mono build log appearance
Co-authored-by: Raul Santos <raulsntos@gmail.com>
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@ -156,6 +156,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5b7f3", "#3d64dd"); // 2d
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#708cea", "#1a3eac"); // 2d dark
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#a5efac", "#2fa139"); // control
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ffdd65", "#ca8a04"); // node warning
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// rainbow
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ADD_CONVERT_COLOR(dark_icon_color_dictionary, "#ff7070", "#ff2929"); // red
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@ -229,7 +230,6 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
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exceptions.insert("StatusError");
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exceptions.insert("StatusSuccess");
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exceptions.insert("StatusWarning");
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exceptions.insert("NodeWarning");
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exceptions.insert("OverbrightIndicator");
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}
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@ -956,6 +956,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
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theme->set_icon("folded", "TextEdit", theme->get_icon("GuiTreeArrowRight", "EditorIcons"));
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theme->set_icon("fold", "TextEdit", theme->get_icon("GuiTreeArrowDown", "EditorIcons"));
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theme->set_color("font_color", "TextEdit", font_color);
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theme->set_color("font_color_readonly", "TextEdit", font_color_readonly);
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theme->set_color("caret_color", "TextEdit", font_color);
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theme->set_color("selection_color", "TextEdit", font_color_selection);
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@ -11,6 +11,7 @@ namespace GodotTools.Build
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{
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public BuildOutputView BuildOutputView { get; private set; }
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private MenuButton buildMenuBtn;
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private Button errorsBtn;
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private Button warningsBtn;
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private Button viewLogBtn;
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@ -56,7 +57,7 @@ namespace GodotTools.Build
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BuildManager.GenerateEditorScriptMetadata();
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if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
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if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
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return; // Build failed
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// Notify running game for hot-reload
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@ -75,7 +76,7 @@ namespace GodotTools.Build
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if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
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return; // No solution to build
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BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"});
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BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
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}
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private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
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@ -112,10 +113,10 @@ namespace GodotTools.Build
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RectMinSize = new Vector2(0, 228) * EditorScale;
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SizeFlagsVertical = (int)SizeFlags.ExpandFill;
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var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
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var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
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AddChild(toolBarHBox);
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var buildMenuBtn = new MenuButton {Text = "Build", Icon = GetIcon("Play", "EditorIcons")};
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buildMenuBtn = new MenuButton { Text = "Build", Icon = GetIcon("Play", "EditorIcons") };
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toolBarHBox.AddChild(buildMenuBtn);
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var buildMenu = buildMenuBtn.GetPopup();
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@ -161,5 +162,20 @@ namespace GodotTools.Build
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BuildOutputView = new BuildOutputView();
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AddChild(BuildOutputView);
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}
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public override void _Notification(int what)
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{
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base._Notification(what);
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if (what == NotificationThemeChanged)
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{
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if (buildMenuBtn != null)
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buildMenuBtn.Icon = GetIcon("Play", "EditorIcons");
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if (errorsBtn != null)
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errorsBtn.Icon = GetIcon("StatusError", "EditorIcons");
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if (warningsBtn != null)
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warningsBtn.Icon = GetIcon("NodeWarning", "EditorIcons");
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}
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}
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}
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}
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