Merge pull request #32858 from m4gr3d/expand_singleton_base_api
Add `View SingletonBase#onMainCreateView(Activity activity)` api
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@ -56,11 +56,14 @@ import android.hardware.SensorManager;
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import android.os.Build;
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import android.os.Bundle;
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import android.os.Environment;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Messenger;
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import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.provider.Settings.Secure;
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import android.support.annotation.Keep;
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import android.support.annotation.Nullable;
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import android.support.v4.content.ContextCompat;
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import android.view.Display;
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import android.view.KeyEvent;
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@ -126,6 +129,9 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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private boolean activityResumed;
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private int mState;
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// Used to dispatch events to the main thread.
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private final Handler mainThreadHandler = new Handler(Looper.getMainLooper());
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static private Intent mCurrentIntent;
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@Override
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@ -187,6 +193,20 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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Godot.singletons[Godot.singleton_count++] = this;
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}
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/**
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* Invoked once during the Godot Android initialization process after creation of the
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* {@link GodotView} view.
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* <p>
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* This method should be overridden by descendants of this class that would like to add
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* their view/layout to the Godot view hierarchy.
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*
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* @return the view to be included; null if no views should be included.
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*/
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@Nullable
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protected View onMainCreateView(Activity activity) {
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return null;
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}
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protected void onMainActivityResult(int requestCode, int resultCode, Intent data) {
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}
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@ -306,6 +326,20 @@ public abstract class Godot extends Activity implements SensorEventListener, IDo
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public void run() {
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GodotLib.setup(current_command_line);
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setKeepScreenOn("True".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on")));
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// The Godot Android plugins are setup on completion of GodotLib.setup
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mainThreadHandler.post(new Runnable() {
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@Override
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public void run() {
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// Include the non-null views returned in the Godot view hierarchy.
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for (int i = 0; i < singleton_count; i++) {
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View view = singletons[i].onMainCreateView(Godot.this);
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if (view != null) {
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layout.addView(view);
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}
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}
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}
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});
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}
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});
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}
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