Add drag and drop for NodePaths
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f0b5cd51b6
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acf563e59f
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@ -2727,6 +2727,29 @@ void EditorPropertyNodePath::_node_clear() {
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update_property();
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}
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bool EditorPropertyNodePath::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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return !is_read_only() && is_drop_valid(p_data);
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}
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void EditorPropertyNodePath::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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ERR_FAIL_COND(!is_drop_valid(p_data));
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Dictionary data = p_data;
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Array nodes = data["nodes"];
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Node *node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
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if (node) {
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_node_selected(node->get_path());
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}
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}
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bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const {
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if (p_drag_data["type"] != "nodes") {
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return false;
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}
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Array nodes = p_drag_data["nodes"];
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return nodes.size() == 1;
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}
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void EditorPropertyNodePath::update_property() {
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NodePath p = get_edited_object()->get(get_edited_property());
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@ -2781,6 +2804,8 @@ void EditorPropertyNodePath::_notification(int p_what) {
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}
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void EditorPropertyNodePath::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_can_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("_drop_data_fw", "position", "data", "from"), &EditorPropertyNodePath::drop_data_fw);
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}
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EditorPropertyNodePath::EditorPropertyNodePath() {
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@ -2791,6 +2816,7 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
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assign->set_h_size_flags(SIZE_EXPAND_FILL);
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assign->set_clip_text(true);
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assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign));
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assign->set_drag_forwarding(this);
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hbc->add_child(assign);
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clear = memnew(Button);
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@ -625,6 +625,10 @@ class EditorPropertyNodePath : public EditorProperty {
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void _node_assign();
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void _node_clear();
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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bool is_drop_valid(const Dictionary &p_drag_data) const;
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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static void _bind_methods();
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@ -233,7 +233,7 @@ void SceneTreeDock::_perform_instantiate_scenes(const Vector<String> &p_files, N
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}
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editor_data->get_undo_redo().commit_action();
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editor->push_item(instances[instances.size() - 1]);
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_push_item(instances[instances.size() - 1]);
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for (int i = 0; i < instances.size(); i++) {
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emit_signal(SNAME("node_created"), instances[i]);
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}
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@ -750,7 +750,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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editor_data->get_undo_redo().commit_action();
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if (dupsingle) {
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editor->push_item(dupsingle);
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_push_item(dupsingle);
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}
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} break;
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case TOOL_REPARENT: {
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@ -854,7 +854,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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mne->add_node(root->get_path_to(E.key));
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}
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EditorNode::get_singleton()->push_item(mne.ptr());
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_push_item(mne.ptr());
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} break;
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@ -1164,7 +1164,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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Object *obj = ObjectDB::get_instance(subresources[idx]);
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ERR_FAIL_COND(!obj);
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editor->push_item(obj);
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_push_item(obj);
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}
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}
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}
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@ -1368,6 +1368,12 @@ void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) {
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editor->edit_resource(p_script);
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}
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void SceneTreeDock::_push_item(Object *p_object) {
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if (!Input::get_singleton()->is_key_pressed(Key::ALT)) {
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editor->push_item(p_object);
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}
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}
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void SceneTreeDock::_node_selected() {
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Node *node = scene_tree->get_selected();
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@ -1379,7 +1385,7 @@ void SceneTreeDock::_node_selected() {
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restore_script_editor_on_drag = true;
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}
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editor->push_item(node);
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_push_item(node);
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}
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void SceneTreeDock::_node_renamed() {
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@ -1950,7 +1956,7 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
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editor_data->get_undo_redo().commit_action();
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editor->push_item(p_script.operator->());
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_push_item(p_script.operator->());
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_update_script_button();
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}
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@ -2098,7 +2104,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) {
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editor->get_viewport_control()->update();
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}
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editor->push_item(nullptr);
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_push_item(nullptr);
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// Fixes the EditorHistory from still offering deleted notes
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EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history();
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@ -2142,9 +2148,9 @@ void SceneTreeDock::_selection_changed() {
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//automatically turn on multi-edit
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_tool_selected(TOOL_MULTI_EDIT);
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} else if (selection_size == 1) {
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editor->push_item(editor_selection->get_selection().front()->key());
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_push_item(editor_selection->get_selection().front()->key());
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} else if (selection_size == 0) {
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editor->push_item(nullptr);
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_push_item(nullptr);
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}
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_update_script_button();
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@ -2180,7 +2186,7 @@ void SceneTreeDock::_do_create(Node *p_parent) {
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}
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editor_data->get_undo_redo().commit_action();
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editor->push_item(c);
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_push_item(c);
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editor_selection->clear();
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editor_selection->add_node(child);
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if (Object::cast_to<Control>(c)) {
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@ -2338,7 +2344,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
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memdelete(default_oldnode);
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}
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editor->push_item(nullptr);
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_push_item(nullptr);
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//reconnect signals
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List<MethodInfo> sl;
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@ -2382,7 +2388,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
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}
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newnode->set_name(newname);
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editor->push_item(newnode);
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_push_item(newnode);
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if (p_remove_old) {
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memdelete(n);
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@ -197,6 +197,7 @@ class SceneTreeDock : public VBoxContainer {
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void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
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void _load_request(const String &p_path);
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void _script_open_request(const Ref<Script> &p_script);
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void _push_item(Object *p_object);
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
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