Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431
(cherry picked from commit 85d8000449
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@ -1481,6 +1481,14 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
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// _block();
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// _block();
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//mouse wheel events can't be stopped
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bool cant_stop_me_now = (p_input.type==InputEvent::MOUSE_BUTTON &&
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(p_input.mouse_button.button_index==BUTTON_WHEEL_DOWN ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_UP ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_LEFT ||
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p_input.mouse_button.button_index==BUTTON_WHEEL_RIGHT ) );
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CanvasItem *ci=p_control;
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CanvasItem *ci=p_control;
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while(ci) {
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while(ci) {
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@ -1496,7 +1504,7 @@ void Viewport::_gui_call_input(Control *p_control,const InputEvent& p_input) {
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break;
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break;
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if (gui.key_event_accepted)
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if (gui.key_event_accepted)
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break;
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break;
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if (control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
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if (!cant_stop_me_now && control->data.stop_mouse && (p_input.type==InputEvent::MOUSE_BUTTON || p_input.type==InputEvent::MOUSE_MOTION))
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break;
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break;
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}
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}
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