[Windows] Improve OpenGL/ANGLE switching on ARM64.
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@ -5984,13 +5984,32 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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// Init context and rendering device
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#if defined(GLES3_ENABLED)
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#if defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
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// There's no native OpenGL drivers on Windows for ARM, switch to ANGLE over DX.
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if (rendering_driver == "opengl3") {
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rendering_driver = "opengl3_angle";
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}
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#elif defined(EGL_STATIC)
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bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_angle");
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bool show_warning = true;
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if (rendering_driver == "opengl3") {
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// There's no native OpenGL drivers on Windows for ARM, always enable fallback.
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#if defined(__arm__) || defined(__aarch64__) || defined(_M_ARM) || defined(_M_ARM64)
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fallback = true;
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show_warning = false;
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#else
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typedef BOOL(WINAPI * IsWow64Process2Ptr)(HANDLE, USHORT *, USHORT *);
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IsWow64Process2Ptr IsWow64Process2 = (IsWow64Process2Ptr)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process2");
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if (IsWow64Process2) {
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USHORT process_arch = 0;
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USHORT machine_arch = 0;
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if (!IsWow64Process2(GetCurrentProcess(), &process_arch, &machine_arch)) {
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machine_arch = 0;
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}
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if (machine_arch == 0xAA64) {
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fallback = true;
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show_warning = false;
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}
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}
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#endif
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}
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if (fallback && (rendering_driver == "opengl3")) {
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Dictionary gl_info = detect_wgl();
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@ -6016,11 +6035,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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}
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if (force_angle || (gl_info["version"].operator int() < 30003)) {
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if (show_warning) {
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WARN_PRINT("Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.");
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}
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rendering_driver = "opengl3_angle";
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}
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}
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#endif
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if (rendering_driver == "opengl3") {
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gl_manager_native = memnew(GLManagerNative_Windows);
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