Document polling rate limitations in InputEventMouseMotion

This closes #40579.

(cherry picked from commit 924b7ea2f5)
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Hugo Locurcio 2020-07-22 10:24:06 +02:00 committed by Rémi Verschelde
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</brief_description> </brief_description>
<description> <description>
Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input]. Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
[b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
</description> </description>
<tutorials> <tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>