Fix 2D MultiMesh hierarchical culling
Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
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@ -455,6 +455,7 @@ public:
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AABB _multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
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MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const { return nullptr; }
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void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) {}
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/* IMMEDIATE API */
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@ -3388,6 +3388,24 @@ RasterizerStorage::MMInterpolator *RasterizerStorageGLES2::_multimesh_get_interp
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return &multimesh->interpolator;
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}
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void RasterizerStorageGLES2::multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) {
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MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_COND(!p_canvas_item.is_valid());
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if (p_attach) {
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int64_t found = multimesh->linked_canvas_items.find(p_canvas_item);
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if (found == -1) {
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multimesh->linked_canvas_items.push_back(p_canvas_item);
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}
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} else {
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int64_t found = multimesh->linked_canvas_items.find(p_canvas_item);
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if (found != -1) {
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multimesh->linked_canvas_items.remove_unordered(found);
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}
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}
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}
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void RasterizerStorageGLES2::update_dirty_multimeshes() {
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while (multimesh_update_list.first()) {
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MultiMesh *multimesh = multimesh_update_list.first()->self();
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@ -3457,6 +3475,14 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
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}
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multimesh->aabb = aabb;
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// Inform any linked canvas items that bounds have changed
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// (for hierarchical culling).
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int num_linked = multimesh->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = multimesh->linked_canvas_items[n];
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VSG::canvas->_canvas_item_invalidate_local_bound(rid);
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}
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}
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multimesh->dirty_aabb = false;
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@ -4128,7 +4154,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() {
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int num_linked = skeleton->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = skeleton->linked_canvas_items[n];
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VSG::canvas->_canvas_item_skeleton_moved(rid);
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VSG::canvas->_canvas_item_invalidate_local_bound(rid);
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}
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ele = ele->next();
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@ -6052,6 +6078,14 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
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_interpolation_data.notify_free_multimesh(p_rid);
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MultiMesh *multimesh = multimesh_owner.get(p_rid);
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// remove any references in linked canvas items
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int num_linked = multimesh->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = multimesh->linked_canvas_items[n];
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VSG::canvas->_canvas_item_remove_references(rid, p_rid);
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}
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multimesh->instance_remove_deps();
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if (multimesh->mesh.is_valid()) {
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@ -789,6 +789,7 @@ public:
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bool dirty_data;
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MMInterpolator interpolator;
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LocalVector<RID> linked_canvas_items;
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MultiMesh() :
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size(0),
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@ -835,6 +836,7 @@ public:
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virtual AABB _multimesh_get_aabb(RID p_multimesh) const;
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virtual MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const;
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virtual void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach);
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void update_dirty_multimeshes();
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@ -4923,6 +4923,24 @@ RasterizerStorage::MMInterpolator *RasterizerStorageGLES3::_multimesh_get_interp
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return &multimesh->interpolator;
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}
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void RasterizerStorageGLES3::multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) {
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MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
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ERR_FAIL_NULL(multimesh);
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ERR_FAIL_COND(!p_canvas_item.is_valid());
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if (p_attach) {
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int64_t found = multimesh->linked_canvas_items.find(p_canvas_item);
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if (found == -1) {
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multimesh->linked_canvas_items.push_back(p_canvas_item);
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}
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} else {
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int64_t found = multimesh->linked_canvas_items.find(p_canvas_item);
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if (found != -1) {
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multimesh->linked_canvas_items.remove_unordered(found);
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}
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}
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}
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void RasterizerStorageGLES3::update_dirty_multimeshes() {
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while (multimesh_update_list.first()) {
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MultiMesh *multimesh = multimesh_update_list.first()->self();
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@ -5001,6 +5019,14 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
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}
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multimesh->aabb = aabb;
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// Inform any linked canvas items that bounds have changed
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// (for hierarchical culling).
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int num_linked = multimesh->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = multimesh->linked_canvas_items[n];
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VSG::canvas->_canvas_item_invalidate_local_bound(rid);
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}
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}
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multimesh->dirty_aabb = false;
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multimesh->dirty_data = false;
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@ -5348,7 +5374,7 @@ void RasterizerStorageGLES3::update_dirty_skeletons() {
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int num_linked = skeleton->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = skeleton->linked_canvas_items[n];
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VSG::canvas->_canvas_item_skeleton_moved(rid);
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VSG::canvas->_canvas_item_invalidate_local_bound(rid);
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}
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ele = ele->next();
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@ -7865,8 +7891,16 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
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// remove from interpolator
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_interpolation_data.notify_free_multimesh(p_rid);
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// delete the texture
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MultiMesh *multimesh = multimesh_owner.get(p_rid);
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// remove any references in linked canvas items
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int num_linked = multimesh->linked_canvas_items.size();
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for (int n = 0; n < num_linked; n++) {
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const RID &rid = multimesh->linked_canvas_items[n];
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VSG::canvas->_canvas_item_remove_references(rid, p_rid);
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}
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// delete the texture
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multimesh->instance_remove_deps();
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if (multimesh->mesh.is_valid()) {
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@ -818,6 +818,7 @@ public:
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bool dirty_data;
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MMInterpolator interpolator;
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LocalVector<RID> linked_canvas_items;
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MultiMesh() :
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size(0),
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@ -867,6 +868,7 @@ public:
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virtual AABB _multimesh_get_aabb(RID p_multimesh) const;
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virtual MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const;
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virtual void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach);
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/* IMMEDIATE API */
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@ -395,6 +395,7 @@ public:
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virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
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virtual int multimesh_get_visible_instances(RID p_multimesh) const;
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virtual AABB multimesh_get_aabb(RID p_multimesh) const;
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virtual void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach) = 0;
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virtual RID _multimesh_create() = 0;
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virtual void _multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) = 0;
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@ -817,6 +818,8 @@ public:
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TYPE_MULTIRECT,
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};
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virtual bool contains_reference(const RID &p_rid) const { return false; }
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Type type;
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virtual ~Command() {}
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};
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@ -946,7 +949,15 @@ public:
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RID multimesh;
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RID texture;
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RID normal_map;
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RID canvas_item;
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virtual bool contains_reference(const RID &p_rid) const { return multimesh == p_rid; }
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CommandMultiMesh() { type = TYPE_MULTIMESH; }
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virtual ~CommandMultiMesh() {
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// Remove any backlinks from multimesh to canvas item.
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if (multimesh.is_valid()) {
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RasterizerStorage::base_singleton->multimesh_attach_canvas_item(multimesh, canvas_item, false);
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}
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}
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};
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struct CommandParticles : public Command {
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@ -1199,6 +1210,20 @@ public:
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return rect;
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}
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void remove_references(const RID &p_rid) {
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for (int i = commands.size() - 1; i >= 0; i--) {
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if (commands[i]->contains_reference(p_rid)) {
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memdelete(commands[i]);
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// This could possibly be unordered if occurring close
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// to canvas_item deletion, but is
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// unlikely to make much performance difference,
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// and is safer.
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commands.remove(i);
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}
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}
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}
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void clear() {
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for (int i = 0; i < commands.size(); i++) {
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memdelete(commands[i]);
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@ -1421,10 +1421,17 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
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mm->multimesh = p_mesh;
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mm->texture = p_texture;
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mm->normal_map = p_normal_map;
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mm->canvas_item = p_item;
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canvas_item->rect_dirty = true;
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canvas_item->commands.push_back(mm);
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_make_bound_dirty(canvas_item);
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// Attach to multimesh a backlink to enable updating
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// the canvas item local bound when the multimesh changes.
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if (p_mesh.is_valid()) {
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VSG::storage->multimesh_attach_canvas_item(p_mesh, p_item, true);
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}
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}
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void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
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@ -1588,7 +1595,16 @@ void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton)
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}
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}
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void VisualServerCanvas::_canvas_item_skeleton_moved(RID p_item) {
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// Canvas items may contain references to other resources (such as MultiMesh).
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// If the resources are deleted first, and the canvas_item retains references, it
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// will crash / error when it tries to access these.
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void VisualServerCanvas::_canvas_item_remove_references(RID p_item, RID p_rid) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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canvas_item->remove_references(p_rid);
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}
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void VisualServerCanvas::_canvas_item_invalidate_local_bound(RID p_item) {
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Item *canvas_item = canvas_item_owner.getornull(p_item);
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ERR_FAIL_COND(!canvas_item);
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_make_bound_dirty(canvas_item);
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@ -256,7 +256,6 @@ public:
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void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
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void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
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void _canvas_item_skeleton_moved(RID p_item);
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void canvas_item_set_skeleton_relative_xform(RID p_item, Transform2D p_relative_xform);
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Rect2 _debug_canvas_item_get_rect(RID p_item);
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Rect2 _debug_canvas_item_get_local_bound(RID p_item);
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@ -265,6 +264,9 @@ public:
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void canvas_item_reset_physics_interpolation(RID p_item);
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void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform);
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void _canvas_item_invalidate_local_bound(RID p_item);
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void _canvas_item_remove_references(RID p_item, RID p_rid);
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RID canvas_light_create();
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void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
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void canvas_light_set_enabled(RID p_light, bool p_enabled);
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