Don't edit foreign resources when restoring scene

(cherry picked from commit 363a9c674a)
This commit is contained in:
kobewi 2021-09-12 21:17:34 +02:00 committed by Rémi Verschelde
parent 0448d4e26e
commit ad767b2ec4
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GPG Key ID: C3336907360768E1
2 changed files with 14 additions and 6 deletions

View File

@ -1977,11 +1977,19 @@ static bool overrides_external_editor(Object *p_object) {
return script->get_language()->overrides_external_editor(); return script->get_language()->overrides_external_editor();
} }
void EditorNode::_edit_current() { void EditorNode::_edit_current(bool p_skip_foreign) {
uint32_t current = editor_history.get_current(); uint32_t current = editor_history.get_current();
Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : nullptr; Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : nullptr;
bool inspector_only = editor_history.is_current_inspector_only();
RES res = Object::cast_to<Resource>(current_obj);
if (p_skip_foreign && res.is_valid()) {
if (res->get_path().find("::") > -1 && res->get_path().get_slice("::", 0) != editor_data.get_scene_path(get_current_tab())) {
// Trying to edit resource that belongs to another scene; abort.
current_obj = nullptr;
}
}
bool inspector_only = editor_history.is_current_inspector_only();
this->current = current_obj; this->current = current_obj;
if (!current_obj) { if (!current_obj) {
@ -2112,8 +2120,8 @@ void EditorNode::_edit_current() {
if (main_plugin) { if (main_plugin) {
// special case if use of external editor is true // special case if use of external editor is true
Resource *res = Object::cast_to<Resource>(current_obj); Resource *current_res = Object::cast_to<Resource>(current_obj);
if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && res && !res->get_path().empty() && res->get_path().find("::") == -1 && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) { if (main_plugin->get_name() == "Script" && current_obj->get_class_name() != StringName("VisualScript") && current_res && !current_res->get_path().empty() && current_res->get_path().find("::") == -1 && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
if (!changing_scene) { if (!changing_scene) {
main_plugin->edit(current_obj); main_plugin->edit(current_obj);
} }
@ -3475,7 +3483,7 @@ void EditorNode::set_current_scene(int p_idx) {
} }
Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history); Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
_edit_current(); _edit_current(true);
_update_title(); _update_title();

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@ -452,7 +452,7 @@ private:
void _dialog_action(String p_file); void _dialog_action(String p_file);
void _edit_current(); void _edit_current(bool p_skip_foreign = false);
void _dialog_display_save_error(String p_file, Error p_error); void _dialog_display_save_error(String p_file, Error p_error);
void _dialog_display_load_error(String p_file, Error p_error); void _dialog_display_load_error(String p_file, Error p_error);