Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
This commit is contained in:
commit
ad85ecef8d
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@ -179,6 +179,12 @@
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Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
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Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
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</description>
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</description>
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</method>
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</method>
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<method name="mark_scene_as_unsaved">
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<return type="void" />
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<description>
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Marks the current scene tab as unsaved.
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</description>
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</method>
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<method name="open_scene_from_path">
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<method name="open_scene_from_path">
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<return type="void" />
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<return type="void" />
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<param index="0" name="scene_filepath" type="String" />
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<param index="0" name="scene_filepath" type="String" />
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@ -36,6 +36,7 @@
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/filesystem_dock.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/gui/editor_run_bar.h"
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#include "editor/inspector_dock.h"
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#include "editor/inspector_dock.h"
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@ -332,6 +333,10 @@ void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview)
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
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}
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}
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void EditorInterface::mark_scene_as_unsaved() {
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EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
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}
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// Scene playback.
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// Scene playback.
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void EditorInterface::play_main_scene() {
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void EditorInterface::play_main_scene() {
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@ -430,6 +435,8 @@ void EditorInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
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// Scene playback.
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// Scene playback.
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
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@ -129,6 +129,7 @@ public:
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Error save_scene();
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Error save_scene();
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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void save_scene_as(const String &p_scene, bool p_with_preview = true);
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void mark_scene_as_unsaved();
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// Scene playback.
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// Scene playback.
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@ -4109,6 +4109,13 @@ void EditorNode::add_io_error(const String &p_error) {
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EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
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EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
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}
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}
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void EditorNode::add_io_warning(const String &p_warning) {
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DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
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singleton->load_errors->add_image(singleton->gui_base->get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
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singleton->load_errors->add_text(p_warning + "\n");
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EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
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}
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bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
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bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
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if (p_node->get_scene_file_path() == p_path) {
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if (p_node->get_scene_file_path() == p_path) {
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return true;
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return true;
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@ -6814,6 +6821,11 @@ EditorNode::EditorNode() {
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ResourceLoader::set_error_notify_func(&EditorNode::add_io_error);
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ResourceLoader::set_error_notify_func(&EditorNode::add_io_error);
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ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
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ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
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SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
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add_io_warning(p_warning);
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callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
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});
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{
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{
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// Register importers at the beginning, so dialogs are created with the right extensions.
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// Register importers at the beginning, so dialogs are created with the right extensions.
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Ref<ResourceImporterTexture> import_texture;
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Ref<ResourceImporterTexture> import_texture;
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@ -731,6 +731,7 @@ public:
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
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static void disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames);
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static void add_io_error(const String &p_error);
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static void add_io_error(const String &p_error);
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static void add_io_warning(const String &p_warning);
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static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
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static void progress_add_task(const String &p_task, const String &p_label, int p_steps, bool p_can_cancel = false);
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static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
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static bool progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
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@ -45,6 +45,10 @@
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#define PACKED_SCENE_VERSION 3
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#define PACKED_SCENE_VERSION 3
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#ifdef TOOLS_ENABLED
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SceneState::InstantiationWarningNotify SceneState::instantiation_warn_notify = nullptr;
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#endif
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bool SceneState::can_instantiate() const {
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bool SceneState::can_instantiate() const {
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return nodes.size() > 0;
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return nodes.size() > 0;
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}
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}
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@ -380,7 +384,33 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
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//if node was not part of instance, must set its name, parenthood and ownership
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//if node was not part of instance, must set its name, parenthood and ownership
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if (i > 0) {
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if (i > 0) {
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if (parent) {
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if (parent) {
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parent->_add_child_nocheck(node, snames[n.name]);
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bool pending_add = true;
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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Node *existing = parent->_get_child_by_name(snames[n.name]);
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if (existing) {
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// There's already a node in the same parent with the same name.
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// This means that somehow the node was added both to the scene being
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// loaded and another one instantiated in the former, maybe because of
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// manual editing, or a bug in scene saving, or a loophole in the workflow
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// (with any of the bugs possibly already fixed).
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// Bring consistency back by letting it be assigned a non-clashing name.
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// This simple workaround at least avoids leaks and helps the user realize
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// something awkward has happened.
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if (instantiation_warn_notify) {
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instantiation_warn_notify(vformat(
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TTR("An incoming node's name clashes with %s already in the scene (presumably, from a more nested instance).\nThe less nested node will be renamed. Please fix and re-save the scene."),
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ret_nodes[0]->get_path_to(existing)));
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}
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node->set_name(snames[n.name]);
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parent->add_child(node, true);
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pending_add = false;
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}
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}
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#endif
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if (pending_add) {
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parent->_add_child_nocheck(node, snames[n.name]);
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}
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if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
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if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
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parent->move_child(node, n.index);
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parent->move_child(node, n.index);
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}
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}
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@ -102,6 +102,14 @@ class SceneState : public RefCounted {
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int _find_base_scene_node_remap_key(int p_idx) const;
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int _find_base_scene_node_remap_key(int p_idx) const;
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#ifdef TOOLS_ENABLED
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public:
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typedef void (*InstantiationWarningNotify)(const String &p_warning);
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private:
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static InstantiationWarningNotify instantiation_warn_notify;
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#endif
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -201,6 +209,10 @@ public:
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// Used when saving pointers (saves a path property instead).
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// Used when saving pointers (saves a path property instead).
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static String get_meta_pointer_property(const String &p_property);
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static String get_meta_pointer_property(const String &p_property);
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#ifdef TOOLS_ENABLED
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static void set_instantiation_warning_notify_func(InstantiationWarningNotify p_warn_notify) { instantiation_warn_notify = p_warn_notify; }
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#endif
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SceneState();
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SceneState();
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};
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};
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