diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 5fef56e3548..f89b6ad57b9 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -61,10 +61,8 @@
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- Replaces the texture's data with a new [Image]. If [code]immediate[/code] is [code]true[/code], it will take effect immediately after the call.
+ Replaces the texture's data with a new [Image].
[b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method.
Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index acfa277dcb8..8b6763463ca 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -18,34 +18,16 @@
https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html
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- Sets images to be rendered in the window margin.
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- Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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@@ -164,6 +454,40 @@
Clears the [CanvasItem] and removes all commands in it.
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Sets the [CanvasItem] to copy a rect to the backbuffer.
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Sets the index for the [CanvasItem].
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Sets a new material to the [CanvasItem].
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Sets if the [CanvasItem] uses its parent's material.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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Sets the shape of the occluder polygon.
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Modulates all colors in the given canvas.
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To place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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Sets the variables to be used with the "screen space ambient occlusion" post-process effect. See [Environment] for more details.
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Sets the variables to be used with the "screen space reflections" post-process effect. See [Environment] for more details.
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Sets the variables to be used with the "tonemap" post-process effect. See [Environment] for more details.
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- Removes buffers and clears testcubes.
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- Forces a frame to be drawn when the function is called. Drawing a frame updates all [Viewport]s that are set to update. Use with extreme caution.
- Synchronizes threads.
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Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and [code]pvrtc[/code].
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- Initializes the rendering server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything.
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Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
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Sets the flag for a given [enum InstanceFlags]. See [enum InstanceFlags] for more details.
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Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
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Sets a custom AABB to use when culling objects from the view frustum. Equivalent to [method GeometryInstance3D.set_custom_aabb].
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Sets the cull mask for this Light3D. Lights only affect objects in the selected layers. Equivalent to [member Light3D.light_cull_mask].
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Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color].
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Sets a shader material's shader.
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To place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID.
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Returns a mesh's custom aabb.
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Sets a mesh's custom aabb.
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Sets a mesh's surface's material.
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To place in a scene, attach this omni light to an instance using [method instance_set_base] using the returned RID.
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To place in a scene, attach these particles to an instance using [method instance_set_base] using the returned RID.
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Sets the number of particles to be drawn and allocates the memory for them. Equivalent to [member GPUParticles3D.amount].
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If [code]true[/code], uses fractional delta which smooths the movement of the particles. Equivalent to [member GPUParticles3D.fract_delta].
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Sets the lifetime of each particle in the system. Equivalent to [member GPUParticles3D.lifetime].
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Sets the speed scale of the particle system. Equivalent to [member GPUParticles3D.speed_scale].
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Sets the intensity of the reflection probe. Intensity modulates the strength of the reflection. Equivalent to [member ReflectionProbe.intensity].
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Sets the origin offset to be used when this reflection probe is in box project mode. Equivalent to [member ReflectionProbe.origin_offset].
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Sets the fallback environment to be used by this scenario. The fallback environment is used if no environment is set. Internally, this is used by the editor to provide a default environment.
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Returns a default texture from a shader searched by name.
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Returns the parameters of a shader.
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Sets a shader's default texture. Overwrites the texture given by name.
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Returns the number of bones allocated for this skeleton.
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Sets the material that the sky uses to render the background and reflection maps.
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To place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID.
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Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options.
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Sets the viewport's global transformation matrix.
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Sets a viewport's scenario.
- The scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc.
+ The scenario contains information about environment information, reflection atlas etc.
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Sets the viewport's width and height.
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If [code]true[/code], the viewport uses augmented or virtual reality technologies. See [XRInterface].
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+
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+
+
+
@@ -2952,6 +4687,8 @@
Unused enum in Godot 3.x.
+
+
@@ -3029,6 +4766,26 @@
Represents the size of the [enum ArrayType] enum.
+
+
+
+
+
+
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+
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+
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+
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+
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+
+
+
+
+
Flag used to mark a vertex array.
@@ -3068,6 +4825,8 @@
+
+
@@ -3176,6 +4935,8 @@
Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
+
+
@@ -3208,6 +4969,18 @@
Optimize use of shadow maps, increasing the effective resolution. But may result in shadows moving or flickering slightly.
+
+
+
+
+
+
+
+
+
+
+
+
Reflection probe will update reflections once and then stop.
@@ -3230,15 +5003,71 @@
+
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+
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Draw particles in the order that they appear in the particles array.
Sort particles based on their lifetime.
+
+
Sort particles based on their distance to the camera.
+
+
+
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+
+
+
+
+
+
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+
+
Do not update the viewport.
@@ -3262,6 +5091,24 @@
The viewport is cleared once, then the clear mode is set to [constant VIEWPORT_CLEAR_NEVER].
+
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+
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Multisample antialiasing is disabled.
@@ -3285,6 +5132,12 @@
+
+
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+
+
Number of objects drawn in a single frame.
@@ -3356,11 +5209,25 @@
+
+
+
+
+
+
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+
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/reflections/sky_reflections/ggx_samples].
+
+
Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so [member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256].
@@ -3457,6 +5324,60 @@
Highest quality screen space ambient occlusion. Uses the adaptive setting which can be dynamically adjusted to smoothly balance performance and visual quality.
+
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@@ -3465,6 +5386,15 @@
+
+ Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
+
+
+ Calculates DOF blur using a hexagon shaped filter.
+
+
+ Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
+
Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts.
@@ -3477,45 +5407,6 @@
Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower.
-
- Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
-
-
- Calculates DOF blur using a hexagon shaped filter.
-
-
- Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Do not use a debug mode.
-
-
- Draw all objects as wireframe models.
-
-
- Draw all objects in a way that displays how much overdraw is occurring. Overdraw occurs when a section of pixels is drawn and shaded and then another object covers it up. To optimize a scene, you should reduce overdraw.
-
-
- Draw all objects without shading. Equivalent to setting all objects shaders to [code]unshaded[/code].
-
-
-
-
-
-
-
The instance does not have a type.
@@ -3547,6 +5438,8 @@
+
+
Represents the size of the [enum InstanceType] enum.
@@ -3579,6 +5472,20 @@
Only render the shadows from the object. The object itself will not be drawn.
+
+
+
+
+
+
+
+
+
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+
+
+
The nine patch gets stretched where needed.
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index 88a0411e2b4..f6130022336 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -66,12 +66,6 @@
-
-
-
-
-
-
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 449aaa42ff2..ba84040b0ce 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -315,7 +315,7 @@ void EditorProfiler::_update_plot() {
graph_texture->create_from_image(img);
}
- graph_texture->update(img, true);
+ graph_texture->update(img);
graph->set_texture(graph_texture);
graph->update();
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index d3948dee971..171d0574e0d 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -309,7 +309,7 @@ void EditorVisualProfiler::_update_plot() {
graph_texture->create_from_image(img);
}
- graph_texture->update(img, true);
+ graph_texture->update(img);
graph->set_texture(graph_texture);
graph->update();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 31f84d2508a..7d6021b0f68 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -591,8 +591,7 @@ void EditorNode::_notification(int p_what) {
_initializing_addons = false;
}
- RenderingServer::get_singleton()->viewport_set_hide_scenario(get_scene_root()->get_viewport_rid(), true);
- RenderingServer::get_singleton()->viewport_set_hide_canvas(get_scene_root()->get_viewport_rid(), true);
+ RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_disable_environment(get_viewport()->get_viewport_rid(), true);
feature_profile_manager->notify_changed();
@@ -6119,7 +6118,6 @@ EditorNode::EditorNode() {
scene_root->set_embed_subwindows_hint(true);
scene_root->set_disable_3d(true);
- RenderingServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport_rid(), true);
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2830b942a3c..7282475ddf4 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5631,12 +5631,12 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_physics_process(true);
- RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
+ RenderingServer::get_singleton()->viewport_set_disable_2d(editor->get_scene_root()->get_viewport_rid(), false);
} else {
canvas_item_editor->hide();
canvas_item_editor->set_physics_process(false);
- RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
+ RenderingServer::get_singleton()->viewport_set_disable_2d(editor->get_scene_root()->get_viewport_rid(), true);
}
}
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index b2cbd56b1ab..228fe1649b3 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -7081,8 +7081,6 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
- scenario_debug = RenderingServer::SCENARIO_DEBUG_DISABLED;
-
selected = nullptr;
set_process_unhandled_key_input(true);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 02f89a12de2..ac0b2e1859b 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -600,8 +600,6 @@ private:
ToolMode tool_mode;
- RenderingServer::ScenarioDebugMode scenario_debug;
-
RID origin;
RID origin_instance;
bool origin_enabled;
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 26b044c0ef6..4c9bfb395d0 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -185,7 +185,7 @@ void VideoStreamPlaybackGDNative::update_texture() {
Ref img = memnew(Image(texture_size.width, texture_size.height, 0, Image::FORMAT_RGBA8, *pba));
- texture->update(img, true);
+ texture->update(img);
}
// ctor and dtor
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 40be067a919..2f6faec8ec5 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -108,7 +108,7 @@ void VideoStreamPlaybackTheora::video_write() {
Ref img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
- texture->update(img, true); //zero copy send to visual server
+ texture->update(img); //zero copy send to visual server
frames_pending = 1;
}
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 5558930df81..3da59ac4c0a 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -143,15 +143,6 @@ float VoxelGIData::get_propagation() const {
return propagation;
}
-void VoxelGIData::set_anisotropy_strength(float p_anisotropy_strength) {
- RS::get_singleton()->voxel_gi_set_anisotropy_strength(probe, p_anisotropy_strength);
- anisotropy_strength = p_anisotropy_strength;
-}
-
-float VoxelGIData::get_anisotropy_strength() const {
- return anisotropy_strength;
-}
-
void VoxelGIData::set_energy(float p_energy) {
RS::get_singleton()->voxel_gi_set_energy(probe, p_energy);
energy = p_energy;
@@ -161,24 +152,6 @@ float VoxelGIData::get_energy() const {
return energy;
}
-void VoxelGIData::set_ao(float p_ao) {
- RS::get_singleton()->voxel_gi_set_ao(probe, p_ao);
- ao = p_ao;
-}
-
-float VoxelGIData::get_ao() const {
- return ao;
-}
-
-void VoxelGIData::set_ao_size(float p_ao_size) {
- RS::get_singleton()->voxel_gi_set_ao_size(probe, p_ao_size);
- ao_size = p_ao_size;
-}
-
-float VoxelGIData::get_ao_size() const {
- return ao_size;
-}
-
void VoxelGIData::set_bias(float p_bias) {
RS::get_singleton()->voxel_gi_set_bias(probe, p_bias);
bias = p_bias;
@@ -219,15 +192,6 @@ RID VoxelGIData::get_rid() const {
return probe;
}
-void VoxelGIData::_validate_property(PropertyInfo &property) const {
- if (property.name == "anisotropy_strength") {
- bool anisotropy_enabled = ProjectSettings::get_singleton()->get("rendering/global_illumination/voxel_gi/anisotropic");
- if (!anisotropy_enabled) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
-}
-
void VoxelGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("allocate", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &VoxelGIData::allocate);
@@ -253,15 +217,6 @@ void VoxelGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &VoxelGIData::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &VoxelGIData::get_propagation);
- ClassDB::bind_method(D_METHOD("set_anisotropy_strength", "strength"), &VoxelGIData::set_anisotropy_strength);
- ClassDB::bind_method(D_METHOD("get_anisotropy_strength"), &VoxelGIData::get_anisotropy_strength);
-
- ClassDB::bind_method(D_METHOD("set_ao", "ao"), &VoxelGIData::set_ao);
- ClassDB::bind_method(D_METHOD("get_ao"), &VoxelGIData::get_ao);
-
- ClassDB::bind_method(D_METHOD("set_ao_size", "strength"), &VoxelGIData::set_ao_size);
- ClassDB::bind_method(D_METHOD("get_ao_size"), &VoxelGIData::get_ao_size);
-
ClassDB::bind_method(D_METHOD("set_interior", "interior"), &VoxelGIData::set_interior);
ClassDB::bind_method(D_METHOD("is_interior"), &VoxelGIData::is_interior);
@@ -278,9 +233,6 @@ void VoxelGIData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_bias", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_normal_bias", "get_normal_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anisotropy_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_anisotropy_strength", "get_anisotropy_strength");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao", "get_ao");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao_size", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_size", "get_ao_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_two_bounces"), "set_use_two_bounces", "is_using_two_bounces");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
}
diff --git a/scene/3d/voxel_gi.h b/scene/3d/voxel_gi.h
index 5b9ee28b332..434d209421e 100644
--- a/scene/3d/voxel_gi.h
+++ b/scene/3d/voxel_gi.h
@@ -51,15 +51,11 @@ class VoxelGIData : public Resource {
float bias = 1.5;
float normal_bias = 0.0;
float propagation = 0.7;
- float anisotropy_strength = 0.5;
- float ao = 0.0;
- float ao_size = 0.5;
bool interior = false;
bool use_two_bounces = false;
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
public:
void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector &p_octree_cells, const Vector &p_data_cells, const Vector &p_distance_field, const Vector &p_level_counts);
@@ -77,15 +73,6 @@ public:
void set_propagation(float p_propagation);
float get_propagation() const;
- void set_anisotropy_strength(float p_anisotropy_strength);
- float get_anisotropy_strength() const;
-
- void set_ao(float p_ao);
- float get_ao() const;
-
- void set_ao_size(float p_ao_size);
- float get_ao_size() const;
-
void set_energy(float p_energy);
float get_energy() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index acc85cf7dfc..72031c3a699 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -173,7 +173,7 @@ Image::Format ImageTexture::get_format() const {
return format;
}
-void ImageTexture::update(const Ref &p_image, bool p_immediate) {
+void ImageTexture::update(const Ref &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null(), "Invalid image");
ERR_FAIL_COND_MSG(texture.is_null(), "Texture is not initialized.");
ERR_FAIL_COND_MSG(p_image->get_width() != w || p_image->get_height() != h,
@@ -183,11 +183,7 @@ void ImageTexture::update(const Ref &p_image, bool p_immediate) {
ERR_FAIL_COND_MSG(mipmaps != p_image->has_mipmaps(),
"The new image mipmaps configuration must match the texture's image mipmaps configuration");
- if (p_immediate) {
- RenderingServer::get_singleton()->texture_2d_update_immediate(texture, p_image);
- } else {
- RenderingServer::get_singleton()->texture_2d_update(texture, p_image);
- }
+ RenderingServer::get_singleton()->texture_2d_update(texture, p_image);
notify_property_list_changed();
emit_changed();
@@ -305,7 +301,7 @@ void ImageTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
- ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("update", "image"), &ImageTexture::update);
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 3b1815266d3..40193e3ff69 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -107,7 +107,7 @@ public:
Image::Format get_format() const;
- void update(const Ref &p_image, bool p_immediate = false);
+ void update(const Ref &p_image);
Ref get_image() const override;
int get_width() const override;
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index bc5aae2b48b..62914bad8a3 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -225,7 +225,6 @@ public:
}
void texture_2d_layered_initialize(RID p_texture, const Vector[> &p_layers, RS::TextureLayeredType p_layered_type) override {}
- void texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer = 0) override {}
void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) override {}
void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) override {}
void texture_3d_update(RID p_texture, const Vector][> &p_data) override {}
@@ -491,12 +490,6 @@ public:
void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
- void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) override {}
- float voxel_gi_get_ao(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) override {}
- float voxel_gi_get_ao_size(RID p_voxel_gi) const override { return 0; }
-
void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
@@ -719,8 +712,6 @@ public:
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
void set_shadow_texture_size(int p_size) override {}
- void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
-
bool free(RID p_rid) override { return true; }
void update() override {}
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index c10b9db035b..8afe9ef4106 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -608,8 +608,6 @@ public:
virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0;
virtual void set_shadow_texture_size(int p_size) = 0;
- virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0;
-
virtual bool free(RID p_rid) = 0;
virtual void update() = 0;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 8c1376e2dc1..1bc3769450f 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -457,8 +457,6 @@ public:
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
- void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
-
virtual void set_shadow_texture_size(int p_size);
void set_time(double p_time);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index be1642998cd..9228e06d7e4 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -3078,9 +3078,6 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
gipd.bias = storage->voxel_gi_get_bias(base_probe);
gipd.normal_bias = storage->voxel_gi_get_normal_bias(base_probe);
gipd.blend_ambient = !storage->voxel_gi_is_interior(base_probe);
- gipd.anisotropy_strength = 0;
- gipd.ao = storage->voxel_gi_get_ao(base_probe);
- gipd.ao_size = Math::pow(storage->voxel_gi_get_ao_size(base_probe), 4.0f);
gipd.mipmaps = gipi->mipmaps.size();
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 45fc7b39512..128bf09063b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -611,9 +611,9 @@ public:
uint32_t blend_ambient;
uint32_t texture_slot;
- float anisotropy_strength;
- float ao;
- float ao_size;
+ uint32_t pad0;
+ uint32_t pad1;
+ uint32_t pad2;
uint32_t mipmaps;
};
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 1db81d85844..b7161a00517 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
+#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
bool RendererStorageRD::can_create_resources_async() const {
@@ -883,10 +884,6 @@ void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref &p_im
RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
}
-void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer) {
- _texture_2d_update(p_texture, p_image, p_layer, true);
-}
-
void RendererStorageRD::texture_2d_update(RID p_texture, const Ref &p_image, int p_layer) {
_texture_2d_update(p_texture, p_image, p_layer, false);
}
@@ -3921,6 +3918,7 @@ void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting)
}
bool RendererStorageRD::particles_get_emitting(RID p_particles) {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
@@ -4243,6 +4241,10 @@ void RendererStorageRD::particles_request_process(RID p_particles) {
}
AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
+ }
+
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
@@ -5127,6 +5129,7 @@ void RendererStorageRD::update_particles() {
}
bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, false);
return !particles->emitting && particles->inactive;
@@ -6635,32 +6638,6 @@ float RendererStorageRD::voxel_gi_get_energy(RID p_voxel_gi) const {
return voxel_gi->energy;
}
-void RendererStorageRD::voxel_gi_set_ao(RID p_voxel_gi, float p_ao) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->ao = p_ao;
-}
-
-float RendererStorageRD::voxel_gi_get_ao(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->ao;
-}
-
-void RendererStorageRD::voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
- ERR_FAIL_COND(!voxel_gi);
-
- voxel_gi->ao_size = p_strength;
-}
-
-float RendererStorageRD::voxel_gi_get_ao_size(RID p_voxel_gi) const {
- VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
- ERR_FAIL_COND_V(!voxel_gi, 0);
- return voxel_gi->ao_size;
-}
-
void RendererStorageRD::voxel_gi_set_bias(RID p_voxel_gi, float p_bias) {
VoxelGI *voxel_gi = voxel_gi_owner.getornull(p_voxel_gi);
ERR_FAIL_COND(!voxel_gi);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index e09b1d6b167..3dc5b32421d 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1076,8 +1076,6 @@ private:
float dynamic_range = 4.0;
float energy = 1.0;
- float ao = 0.0;
- float ao_size = 0.5;
float bias = 1.4;
float normal_bias = 0.0;
float propagation = 0.7;
@@ -1298,7 +1296,6 @@ public:
virtual void _texture_2d_update(RID p_texture, const Ref &p_image, int p_layer, bool p_immediate);
- virtual void texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer = 0); //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0);
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data);
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to);
@@ -2040,12 +2037,6 @@ public:
void voxel_gi_set_energy(RID p_voxel_gi, float p_energy);
float voxel_gi_get_energy(RID p_voxel_gi) const;
- void voxel_gi_set_ao(RID p_voxel_gi, float p_ao);
- float voxel_gi_get_ao(RID p_voxel_gi) const;
-
- void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength);
- float voxel_gi_get_ao_size(RID p_voxel_gi) const;
-
void voxel_gi_set_bias(RID p_voxel_gi, float p_bias);
float voxel_gi_get_bias(RID p_voxel_gi) const;
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index 3977f4efa07..60c881881db 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -77,9 +77,9 @@ struct VoxelGIData {
bool blend_ambient;
uint texture_slot;
- float anisotropy_strength;
- float ambient_occlusion;
- float ambient_occlusion_size;
+ uint pad0;
+ uint pad1;
+ uint pad2;
uint mipmaps;
};
@@ -551,27 +551,6 @@ void voxel_gi_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3
}
}
- if (voxel_gi_instances.data[index].ambient_occlusion > 0.001) {
- float size = 1.0 + voxel_gi_instances.data[index].ambient_occlusion_size * 7.0;
-
- float taps, blend;
- blend = modf(size, taps);
- float ao = 0.0;
- for (float i = 1.0; i <= taps; i++) {
- vec3 ofs = (position + normal * (i * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, i - 1.0).a * i;
- }
-
- if (blend > 0.001) {
- vec3 ofs = (position + normal * ((taps + 1.0) * 0.5 + 1.0)) * cell_size;
- ao += textureLod(sampler3D(voxel_gi_textures[index], linear_sampler_with_mipmaps), ofs, taps).a * (taps + 1.0) * blend;
- }
-
- ao = 1.0 - min(1.0, ao);
-
- light.rgb = mix(params.ao_color, light.rgb, mix(1.0, ao, voxel_gi_instances.data[index].ambient_occlusion));
- }
-
light.rgb *= voxel_gi_instances.data[index].dynamic_range;
if (!voxel_gi_instances.data[index].blend_ambient) {
light.a = 1.0;
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index d71425f465d..d2e9f64335e 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -56,7 +56,6 @@ public:
virtual RID scenario_allocate() = 0;
virtual void scenario_initialize(RID p_rid) = 0;
- virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx) = 0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
@@ -81,7 +80,6 @@ public:
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
- virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 7e7139463b8..52b247376a5 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -330,12 +330,6 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
}
-void RendererSceneCull::scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode) {
- Scenario *scenario = scenario_owner.getornull(p_scenario);
- ERR_FAIL_COND(!scenario);
- scenario->debug = p_debug_mode;
-}
-
void RendererSceneCull::scenario_set_environment(RID p_scenario, RID p_environment) {
Scenario *scenario = scenario_owner.getornull(p_scenario);
ERR_FAIL_COND(!scenario);
@@ -939,9 +933,6 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
}
}
-void RendererSceneCull::instance_set_exterior(RID p_instance, bool p_enabled) {
-}
-
void RendererSceneCull::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index e303f3c739f..53fb197fcc7 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -315,7 +315,6 @@ public:
DynamicBVH indexers[INDEXER_MAX];
- RS::ScenarioDebugMode debug;
RID self;
List directional_lights;
@@ -338,7 +337,6 @@ public:
Scenario() {
indexers[INDEXER_GEOMETRY].set_index(INDEXER_GEOMETRY);
indexers[INDEXER_VOLUMES].set_index(INDEXER_VOLUMES);
- debug = RS::SCENARIO_DEBUG_DISABLED;
used_viewport_visibility_bits = 0;
}
};
@@ -355,7 +353,6 @@ public:
virtual RID scenario_allocate();
virtual void scenario_initialize(RID p_rid);
- virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode);
virtual void scenario_set_environment(RID p_scenario, RID p_environment);
virtual void scenario_set_camera_effects(RID p_scenario, RID p_fx);
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment);
@@ -914,7 +911,6 @@ public:
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton);
- virtual void instance_set_exterior(RID p_instance, bool p_enabled);
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp
index 54795f32a7c..1b8aea36d76 100644
--- a/servers/rendering/renderer_scene_occlusion_cull.cpp
+++ b/servers/rendering/renderer_scene_occlusion_cull.cpp
@@ -185,7 +185,7 @@ RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
if (debug_texture.is_null()) {
debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
} else {
- RenderingServer::get_singleton()->texture_2d_update_immediate(debug_texture, debug_image);
+ RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image);
}
return debug_texture;
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 62b23acedf8..1c3e6a1eb29 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -130,7 +130,6 @@ public:
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) = 0;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
- virtual void texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) = 0;
virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0;
@@ -422,12 +421,6 @@ public:
virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
- virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
- virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
- virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 2cf4c035a93..b3301fc6079 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -114,7 +114,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
Color bgcolor = RSG::storage->get_default_clear_color();
- if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
+ if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
if (RSG::scene->is_environment(environment)) {
scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
@@ -145,7 +145,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, uint32_t p_view_coun
_draw_3d(p_viewport);
}
- if (!p_viewport->hide_canvas) {
+ if (!p_viewport->disable_2d) {
int i = 0;
Map canvas_map;
@@ -633,8 +633,6 @@ void RendererViewport::viewport_initialize(RID p_rid) {
viewport_owner.initialize_rid(p_rid);
Viewport *viewport = viewport_owner.getornull(p_rid);
viewport->self = p_rid;
- viewport->hide_scenario = false;
- viewport->hide_canvas = false;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
@@ -791,18 +789,11 @@ RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const
return RID();
}
-void RendererViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
+void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->hide_scenario = p_hide;
-}
-
-void RendererViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
- Viewport *viewport = viewport_owner.getornull(p_viewport);
- ERR_FAIL_COND(!viewport);
-
- viewport->hide_canvas = p_hide;
+ viewport->disable_2d = p_disable;
}
void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index ca408296486..bf47bda148c 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -68,9 +68,8 @@ public:
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
- bool hide_scenario;
- bool hide_canvas;
- bool disable_environment;
+ bool disable_2d = false;
+ bool disable_environment = false;
bool disable_3d = false;
bool measure_render_time;
@@ -138,7 +137,7 @@ public:
update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
- disable_environment = false;
+
viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
shadow_atlas_size = 0;
measure_render_time = false;
@@ -218,8 +217,7 @@ public:
RID viewport_get_texture(RID p_viewport) const;
RID viewport_get_occluder_debug_texture(RID p_viewport) const;
- void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
- void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
+ void viewport_set_disable_2d(RID p_viewport, bool p_disable);
void viewport_set_disable_environment(RID p_viewport, bool p_disable);
void viewport_set_disable_3d(RID p_viewport, bool p_disable);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 629d212b694..aad6163a16b 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -42,26 +42,6 @@
int RenderingServerDefault::changes = 0;
-/* BLACK BARS */
-
-void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
- black_margin[SIDE_LEFT] = p_left;
- black_margin[SIDE_TOP] = p_top;
- black_margin[SIDE_RIGHT] = p_right;
- black_margin[SIDE_BOTTOM] = p_bottom;
-}
-
-void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
- black_image[SIDE_LEFT] = p_left;
- black_image[SIDE_TOP] = p_top;
- black_image[SIDE_RIGHT] = p_right;
- black_image[SIDE_BOTTOM] = p_bottom;
-}
-
-void RenderingServerDefault::_draw_margins() {
- RSG::canvas_render->draw_window_margins(black_margin, black_image);
-};
-
/* FREE */
void RenderingServerDefault::_free(RID p_rid) {
@@ -114,7 +94,6 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
- _draw_margins();
RSG::rasterizer->end_frame(p_swap_buffers);
RSG::canvas->update_visibility_notifiers();
@@ -410,11 +389,6 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
sr->set_scene_render(RSG::rasterizer->get_scene());
frame_profile_frame = 0;
-
- for (int i = 0; i < 4; i++) {
- black_margin[i] = 0;
- black_image[i] = RID();
- }
}
RenderingServerDefault::~RenderingServerDefault() {
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 22c1f6d909e..8de3d893ce3 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -58,9 +58,6 @@ class RenderingServerDefault : public RenderingServer {
static int changes;
RID test_cube;
- int black_margin[4];
- RID black_image[4];
-
struct FrameDrawnCallbacks {
ObjectID object;
StringName method;
@@ -69,7 +66,6 @@ class RenderingServerDefault : public RenderingServer {
List frame_drawn_callbacks;
- void _draw_margins();
static void _changes_changed() {}
uint64_t frame_profile_frame;
@@ -192,8 +188,6 @@ public:
FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector][> &)
FUNCRIDTEX1(texture_proxy, RID)
- //goes pass-through
- FUNC3(texture_2d_update_immediate, RID, const Ref &, int)
//these go through command queue if they are in another thread
FUNC3(texture_2d_update, RID, const Ref &, int)
FUNC2(texture_3d_update, RID, const Vector][> &)
@@ -418,34 +412,12 @@ public:
FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID)
FUNC2(voxel_gi_set_dynamic_range, RID, float)
- FUNC1RC(float, voxel_gi_get_dynamic_range, RID)
-
FUNC2(voxel_gi_set_propagation, RID, float)
- FUNC1RC(float, voxel_gi_get_propagation, RID)
-
FUNC2(voxel_gi_set_energy, RID, float)
- FUNC1RC(float, voxel_gi_get_energy, RID)
-
- FUNC2(voxel_gi_set_ao, RID, float)
- FUNC1RC(float, voxel_gi_get_ao, RID)
-
- FUNC2(voxel_gi_set_ao_size, RID, float)
- FUNC1RC(float, voxel_gi_get_ao_size, RID)
-
FUNC2(voxel_gi_set_bias, RID, float)
- FUNC1RC(float, voxel_gi_get_bias, RID)
-
FUNC2(voxel_gi_set_normal_bias, RID, float)
- FUNC1RC(float, voxel_gi_get_normal_bias, RID)
-
FUNC2(voxel_gi_set_interior, RID, bool)
- FUNC1RC(bool, voxel_gi_is_interior, RID)
-
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
- FUNC1RC(bool, voxel_gi_is_using_two_bounces, RID)
-
- FUNC2(voxel_gi_set_anisotropy_strength, RID, float)
- FUNC1RC(float, voxel_gi_get_anisotropy_strength, RID)
/* LIGHTMAP */
@@ -569,8 +541,7 @@ public:
FUNC1RC(RID, viewport_get_texture, RID)
- FUNC2(viewport_set_hide_scenario, RID, bool)
- FUNC2(viewport_set_hide_canvas, RID, bool)
+ FUNC2(viewport_set_disable_2d, RID, bool)
FUNC2(viewport_set_disable_environment, RID, bool)
FUNC2(viewport_set_disable_3d, RID, bool)
@@ -697,7 +668,6 @@ public:
FUNCRIDSPLIT(scenario)
- FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
FUNC2(scenario_set_environment, RID, RID)
FUNC2(scenario_set_camera_effects, RID, RID)
FUNC2(scenario_set_fallback_environment, RID, RID)
@@ -717,7 +687,6 @@ public:
FUNC2(instance_set_custom_aabb, RID, AABB)
FUNC2(instance_attach_skeleton, RID, RID)
- FUNC2(instance_set_exterior, RID, bool)
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
FUNC2(instance_set_visibility_parent, RID, RID)
@@ -885,11 +854,6 @@ public:
#undef WRITE_ACTION
#undef SYNC_DEBUG
- /* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) override;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) override;
-
/* FREE */
virtual void free(RID p_rid) override {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 75ae850acbe..6059d3f7b20 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -31,7 +31,7 @@
#include "rendering_server.h"
#include "core/config/project_settings.h"
-
+#include "servers/rendering/rendering_server_globals.h"
RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr;
@@ -67,12 +67,6 @@ Array RenderingServer::_texture_debug_usage_bind() {
return arr;
}
-Array RenderingServer::_shader_get_param_list_bind(RID p_shader) const {
- List l;
- shader_get_param_list(p_shader, &l);
- return convert_property_list(&l);
-}
-
static Array to_array(const Vector &ids) {
Array a;
a.resize(ids.size());
@@ -83,16 +77,25 @@ static Array to_array(const Vector &ids) {
}
Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector ids = instances_cull_aabb(p_aabb, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector ids = instances_cull_ray(p_from, p_to, p_scenario);
return to_array(ids);
}
Array RenderingServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
+ }
Vector planes;
for (int i = 0; i < p_convex.size(); ++i) {
Variant v = p_convex[i];
@@ -1443,406 +1446,218 @@ RenderingDevice *RenderingServer::create_local_rendering_device() const {
return RenderingDevice::get_singleton()->create_local_device();
}
+static Vector][> _get_imgvec(const TypedArray &p_layers) {
+ Vector][> images;
+ images.resize(p_layers.size());
+ for (int i = 0; i < p_layers.size(); i++) {
+ images.write[i] = p_layers[i];
+ }
+ return images;
+}
+RID RenderingServer::_texture_2d_layered_create(const TypedArray &p_layers, TextureLayeredType p_layered_type) {
+ return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
+}
+RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray &p_data) {
+ return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
+}
+
+void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray &p_data) {
+ texture_3d_update(p_texture, _get_imgvec(p_data));
+}
+
+TypedArray RenderingServer::_texture_3d_get(RID p_texture) const {
+ Vector][> images = texture_3d_get(p_texture);
+ TypedArray ret;
+ ret.resize(images.size());
+ for (int i = 0; i < images.size(); i++) {
+ ret[i] = images[i];
+ }
+ return ret;
+}
+
+TypedArray RenderingServer::_shader_get_param_list(RID p_shader) const {
+ List l;
+ shader_get_param_list(p_shader, &l);
+ return convert_property_list(&l);
+}
+
+static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
+ ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
+ ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
+
+ RS::SurfaceData sd;
+
+ sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
+ sd.format = p_dictionary["format"];
+ sd.vertex_data = p_dictionary["vertex_data"];
+ if (p_dictionary.has("attribute_data")) {
+ sd.attribute_data = p_dictionary["attribute_data"];
+ }
+ if (p_dictionary.has("skin_data")) {
+ sd.skin_data = p_dictionary["skin_data"];
+ }
+
+ sd.vertex_count = p_dictionary["vertex_count"];
+
+ if (p_dictionary.has("index_data")) {
+ sd.index_data = p_dictionary["index_data"];
+ ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
+ sd.index_count = p_dictionary["index_count"];
+ }
+
+ sd.aabb = p_dictionary["aabb"];
+
+ if (p_dictionary.has("lods")) {
+ Array lods = p_dictionary["lods"];
+ for (int i = 0; i < lods.size(); i++) {
+ Dictionary lod = lods[i];
+ ERR_CONTINUE(!lod.has("edge_length"));
+ ERR_CONTINUE(!lod.has("index_data"));
+ RS::SurfaceData::LOD l;
+ l.edge_length = lod["edge_length"];
+ l.index_data = lod["index_data"];
+ sd.lods.push_back(l);
+ }
+ }
+
+ if (p_dictionary.has("bone_aabbs")) {
+ Array aabbs = p_dictionary["bone_aabbs"];
+ for (int i = 0; i < aabbs.size(); i++) {
+ AABB aabb = aabbs[i];
+ sd.bone_aabbs.push_back(aabb);
+ }
+ }
+
+ if (p_dictionary.has("blend_shape_data")) {
+ sd.blend_shape_data = p_dictionary["blend_shape_data"];
+ }
+
+ if (p_dictionary.has("material")) {
+ sd.material = p_dictionary["material"];
+ }
+
+ return sd;
+}
+RID RenderingServer::_mesh_create_from_surfaces(const TypedArray &p_surfaces, int p_blend_shape_count) {
+ Vector surfaces;
+ for (int i = 0; i < p_surfaces.size(); i++) {
+ surfaces.push_back(_dict_to_surf(p_surfaces[i]));
+ }
+ return mesh_create_from_surfaces(surfaces);
+}
+void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
+ mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
+}
+Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
+ RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
+
+ Dictionary d;
+ d["primitive"] = sd.primitive;
+ d["format"] = sd.format;
+ d["vertex_data"] = sd.vertex_data;
+ if (sd.attribute_data.size()) {
+ d["attribute_data"] = sd.attribute_data;
+ }
+ if (sd.skin_data.size()) {
+ d["skin_data"] = sd.skin_data;
+ }
+ d["vertex_count"] = sd.vertex_count;
+ if (sd.index_count) {
+ d["index_data"] = sd.index_data;
+ d["index_count"] = sd.index_count;
+ }
+ d["aabb"] = sd.aabb;
+
+ if (sd.lods.size()) {
+ Array lods;
+ for (int i = 0; i < sd.lods.size(); i++) {
+ Dictionary ld;
+ ld["edge_length"] = sd.lods[i].edge_length;
+ ld["index_data"] = sd.lods[i].index_data;
+ lods.push_back(lods);
+ }
+ d["lods"] = lods;
+ }
+
+ if (sd.bone_aabbs.size()) {
+ Array aabbs;
+ for (int i = 0; i < sd.bone_aabbs.size(); i++) {
+ aabbs.push_back(sd.bone_aabbs[i]);
+ }
+ d["bone_aabbs"] = aabbs;
+ }
+
+ if (sd.blend_shape_data.size()) {
+ d["blend_shape_data"] = sd.blend_shape_data;
+ }
+
+ if (sd.material.is_valid()) {
+ d["material"] = sd.material;
+ }
+ return d;
+}
+
+Array RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
+ List params;
+ instance_geometry_get_shader_parameter_list(p_instance, ¶ms);
+ return convert_property_list(¶ms);
+}
+
+TypedArray RenderingServer::_bake_render_uv2(RID p_base, const TypedArray &p_material_overrides, const Size2i &p_image_size) {
+ Vector mat_overrides;
+ for (int i = 0; i < p_material_overrides.size(); i++) {
+ mat_overrides.push_back(p_material_overrides[i]);
+ }
+ return bake_render_uv2(p_base, mat_overrides, p_image_size);
+}
+
+void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray &p_bind_poses) {
+ Vector tbposes;
+ tbposes.resize(p_bind_poses.size());
+ for (int i = 0; i < p_bind_poses.size(); i++) {
+ tbposes.write[i] = p_bind_poses[i];
+ }
+ particles_set_trail_bind_poses(p_particles, tbposes);
+}
+
void RenderingServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
- ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
- ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
-
-#ifndef _MSC_VER
-#warning TODO all texture methods need re-binding
-#endif
-
- ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
- ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
-
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
- ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
-#endif
- ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
- ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
- ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
- ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list_bind);
- ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "name", "texture"), &RenderingServer::shader_set_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "name"), &RenderingServer::shader_get_default_texture_param);
- ClassDB::bind_method(D_METHOD("shader_get_param_default", "material", "parameter"), &RenderingServer::shader_get_param_default);
-
- ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
- ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
- ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
- ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
- ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
-
- ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
-
- ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
- //ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
- ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
-
- ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
- ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
- ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
- ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
- ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
- ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
-
- ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
- ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
- ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
- ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
- ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
- ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
- ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
- ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
- ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
- ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
- ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
- ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
- ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
- ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
- ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
- ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
- ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
-
- ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
- ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
- ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
- ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
- ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
- ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
-
-#ifndef _3D_DISABLED
- ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
- ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
- ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
-
- ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
- ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
- ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
- ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color);
- ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
- ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
- ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
- ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
- ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
-
- ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
-
- ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
- ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
- ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
- ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode);
-
- ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
- ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
-
-#ifndef _MSC_VER
-#warning TODO all voxel_gi methods need re-binding
-#endif
-#if 0
- ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_bounds", "probe", "bounds"), &RenderingServer::voxel_gi_set_bounds);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_bounds", "probe"), &RenderingServer::voxel_gi_get_bounds);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_cell_size", "probe", "range"), &RenderingServer::voxel_gi_set_cell_size);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_cell_size", "probe"), &RenderingServer::voxel_gi_get_cell_size);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_to_cell_xform", "probe", "xform"), &RenderingServer::voxel_gi_set_to_cell_xform);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "probe"), &RenderingServer::voxel_gi_get_to_cell_xform);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_data", "probe", "data"), &RenderingServer::voxel_gi_set_dynamic_data);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_data", "probe"), &RenderingServer::voxel_gi_get_dynamic_data);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "probe", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_dynamic_range", "probe"), &RenderingServer::voxel_gi_get_dynamic_range);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "probe", "energy"), &RenderingServer::voxel_gi_set_energy);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_energy", "probe"), &RenderingServer::voxel_gi_get_energy);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_bias);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_bias", "probe"), &RenderingServer::voxel_gi_get_bias);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "probe", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_normal_bias", "probe"), &RenderingServer::voxel_gi_get_normal_bias);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "probe", "propagation"), &RenderingServer::voxel_gi_set_propagation);
- ClassDB::bind_method(D_METHOD("voxel_gi_get_propagation", "probe"), &RenderingServer::voxel_gi_get_propagation);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "probe", "enable"), &RenderingServer::voxel_gi_set_interior);
- ClassDB::bind_method(D_METHOD("voxel_gi_is_interior", "probe"), &RenderingServer::voxel_gi_is_interior);
- ClassDB::bind_method(D_METHOD("voxel_gi_set_compress", "probe", "enable"), &RenderingServer::voxel_gi_set_compress);
- ClassDB::bind_method(D_METHOD("voxel_gi_is_compressed", "probe"), &RenderingServer::voxel_gi_is_compressed);
-#endif
- /*
- ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree", "capture", "octree"), &RenderingServer::lightmap_capture_set_octree);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_transform", "capture", "xform"), &RenderingServer::lightmap_capture_set_octree_cell_transform);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_transform", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_transform);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_octree_cell_subdiv", "capture", "subdiv"), &RenderingServer::lightmap_capture_set_octree_cell_subdiv);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree_cell_subdiv", "capture"), &RenderingServer::lightmap_capture_get_octree_cell_subdiv);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_octree", "capture"), &RenderingServer::lightmap_capture_get_octree);
- ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
- ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
-*/
-
- ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
- ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh);
-
-#endif
- ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
- ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
- ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
- ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
- ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
- ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
- ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
- ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
- ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
- ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
- ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
- ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
- ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
- ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
- ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
- ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
- ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
- ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
- ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
- ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
- ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
- ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
-
- ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
- ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
- ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
- ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
- ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
- ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
- ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
- ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
-
- ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
- ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
- ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
- ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
- ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
- ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
- ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
-
- ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
- ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
- ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
- ClassDB::bind_method(D_METHOD("viewport_set_hide_scenario", "viewport", "hidden"), &RenderingServer::viewport_set_hide_scenario);
- ClassDB::bind_method(D_METHOD("viewport_set_hide_canvas", "viewport", "hidden"), &RenderingServer::viewport_set_hide_canvas);
- ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
- ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
- ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
- ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
- ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
- ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
- ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
- ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
- ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
- ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
- ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
- ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
- ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
- ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
-
- ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
- ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
-
- ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
- ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
- ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
-
- ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
- ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
- ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
- ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
- ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
- ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
- ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
- ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
- ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
- ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
- ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
- ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
- ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
- ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
- ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
-
- ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
- ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
- ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
- ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
- ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
-
-#ifndef _3D_DISABLED
-
- ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
- ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
- ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
- ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
- ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
- ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
- ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
- ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
- ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
- ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
- // ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
- ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
- ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
- ClassDB::bind_method(D_METHOD("instance_set_exterior", "instance", "enabled"), &RenderingServer::instance_set_exterior);
- ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
- ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
- ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
-
- ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
-#endif
- ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
- ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
- ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
-#ifndef _MSC_VER
-#warning TODO method bindings need to be fixed
-#endif
-#if 0
-
- ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
- ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
- ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
- ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
- ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
- ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
- ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
- ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
- ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
- ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
- ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose", "normal_map"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(RID()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate", "normal_map"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width", "normal_map"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector()), DEFVAL(RID()), DEFVAL(RID()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count", "normal_map", "antialiased"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(RID()), DEFVAL(-1), DEFVAL(RID()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture", "normal_map"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()), DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture", "normal_map"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
- ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture", "normal_map"), &RenderingServer::canvas_item_add_particles);
- ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
- ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
-#endif
- ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
- ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
- ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
- ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
- ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
- ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
- ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
- ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
- ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
- ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
- ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
- ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
- ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
- ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
- ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
- ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
- ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
- ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
- ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
- ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
-
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
- ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
-
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
- ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
-
- ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
- ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
- ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
- ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
- ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
- ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
-
- ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins);
- ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images);
-
- ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
-
- ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
- ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
- ClassDB::bind_method(D_METHOD("init"), &RenderingServer::init);
- ClassDB::bind_method(D_METHOD("finish"), &RenderingServer::finish);
- ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
- ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
- ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
-#ifndef _3D_DISABLED
-
- ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
- ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
-#endif
- ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
- ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
-
- ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
-
- ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
- ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
- ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
-
- ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
- ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
-
- ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
-
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
BIND_CONSTANT(MAX_GLOW_LEVELS);
BIND_CONSTANT(MAX_CURSORS);
+ BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
+
+ /* TEXTURE */
+
+ ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
+ ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
+ ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
+ ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
+
+ ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
+ ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
+ ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
+
+ ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
+ ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
+ ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
+
+ ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
+ ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
+ ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
+
+ ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
+ ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
+
+ ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
+ ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
+
+ ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
@@ -1855,15 +1670,65 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
+ /* SHADER */
+
+ ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
+ ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
+ ClassDB::bind_method(D_METHOD("shader_get_param_list", "shader"), &RenderingServer::_shader_get_param_list);
+ ClassDB::bind_method(D_METHOD("shader_get_param_default", "shader", "param"), &RenderingServer::shader_get_param_default);
+
+ ClassDB::bind_method(D_METHOD("shader_set_default_texture_param", "shader", "param", "texture"), &RenderingServer::shader_set_default_texture_param);
+ ClassDB::bind_method(D_METHOD("shader_get_default_texture_param", "shader", "param"), &RenderingServer::shader_get_default_texture_param);
+
BIND_ENUM_CONSTANT(SHADER_SPATIAL);
BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
BIND_ENUM_CONSTANT(SHADER_PARTICLES);
BIND_ENUM_CONSTANT(SHADER_SKY);
BIND_ENUM_CONSTANT(SHADER_MAX);
+ /* MATERIAL */
+
+ ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
+ ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
+ ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
+ ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
+ ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
+
+ ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
+
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
+ /* MESH API */
+
+ ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
+ ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
+ ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
+ ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
+
+ ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
+ ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
+ ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
+ ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
+
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
+ ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
+
+ ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
+
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
@@ -1879,6 +1744,18 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_INDEX);
BIND_ENUM_CONSTANT(ARRAY_MAX);
+ BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
+
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
+ BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
+
BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
@@ -1896,6 +1773,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
@@ -1918,9 +1796,65 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+ /* MULTIMESH API */
+
+ ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
+ ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
+ ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
+ ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
+ ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
+ ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
+ ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
+ ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
+ ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
+ ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
+
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
+ /* SKELETON API */
+
+ ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
+ ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
+ ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
+ ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
+ ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
+ ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
+ ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
+
+ /* Light API */
+
+ ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
+ ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
+ ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
+
+ ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
+ ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
+ ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
+ ClassDB::bind_method(D_METHOD("light_set_shadow_color", "light", "color"), &RenderingServer::light_set_shadow_color);
+ ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
+ ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
+ ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
+ ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
+ ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
+
+ ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
+
+ ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
+ ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
+ ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only);
+ ClassDB::bind_method(D_METHOD("light_directional_set_shadow_depth_range_mode", "light", "range_mode"), &RenderingServer::light_directional_set_shadow_depth_range_mode);
+
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
BIND_ENUM_CONSTANT(LIGHT_OMNI);
BIND_ENUM_CONSTANT(LIGHT_SPOT);
@@ -1942,6 +1876,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
@@ -1959,6 +1894,35 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
+ ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set);
+ ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set);
+ ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
+
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
+
+ /* REFLECTION PROBE */
+
+ ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
+ ClassDB::bind_method(D_METHOD("reflection_probe_set_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_lod_threshold);
+
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
@@ -1966,19 +1930,227 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
+ /* DECAL */
+
+ ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
+ ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents);
+ ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
+ ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
+ ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
+ ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
+ ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
+ ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
+ ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
+
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
+ /* VOXEL GI API */
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
+ ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
+ ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
+
+ ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
+
+ BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
+
+ /* LIGHTMAP */
+
+ ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
+ ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
+ ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
+
+ ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
+
+ /* PARTICLES API */
+
+ ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
+ ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
+ ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
+ ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
+ ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
+ ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
+ ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
+ ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
+ ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
+ ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
+ ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
+ ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
+ ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
+ ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
+ ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
+ ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
+ ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
+ ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
+ ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
+
+ ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
+ ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
+ ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
+
+ ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
+ ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
+
+ ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
+ ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
+ ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
+ ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
+ ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
+
+ BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
+ BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
+
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
+
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
+ BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
+
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
+ /* PARTICLES COLLISION */
+
+ ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "setrngth"), &RenderingServer::particles_collision_set_attractor_strength);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
+
+ ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
+ ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
+
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
+
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
+ BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
+
+ /* VISIBILITY NOTIFIER */
+
+ ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
+ ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
+ ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
+
+ /* OCCLUDER */
+
+ ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
+ ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
+
+ /* CAMERA */
+
+ ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
+ ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
+ ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
+ ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
+ ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
+ ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
+ ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
+ ClassDB::bind_method(D_METHOD("camera_set_camera_effects", "camera", "effects"), &RenderingServer::camera_set_camera_effects);
+ ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
+
+ /* VIEWPORT */
+
+ ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
+ ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
+ ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
+ ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
+ ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
+ ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
+ ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
+ ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
+ ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
+ ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
+ ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
+ ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
+ ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
+ ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
+ ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
+ ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_shadow_atlas_size, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
+ ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
+
+ ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
+ ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
+
+ ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
+ ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
+
+ ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
+
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
- BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
- BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); //then goes to disabled); must be manually updated
+ BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // default
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
@@ -1986,6 +2158,17 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
+ BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
@@ -1997,6 +2180,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
+
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
@@ -2023,11 +2210,62 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
+ /* SKY API */
+
+ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
+ ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
+ ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
+ ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
+ ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
+
+ BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
+ BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
+ /* ENVIRONMENT */
+
+ ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
+ ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
+ ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
+ ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
+ ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
+ ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
+ ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &RenderingServer::environment_set_bg_energy);
+ ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
+ ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
+ ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap"), &RenderingServer::environment_set_glow);
+ ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &RenderingServer::environment_set_tonemap);
+ ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
+ ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
+ ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective"), &RenderingServer::environment_set_fog);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "light", "light_energy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount"), &RenderingServer::environment_set_volumetric_fog);
+
+ ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
+ ClassDB::bind_method(D_METHOD("environment_glow_set_use_high_quality", "enable"), &RenderingServer::environment_glow_set_use_high_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
+ ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
+ ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
+
+ ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
+
+ ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
+ ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
+ ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
+
BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
BIND_ENUM_CONSTANT(ENV_BG_COLOR);
BIND_ENUM_CONSTANT(ENV_BG_SKY);
@@ -2067,35 +2305,103 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_4);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_6);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CASCADES_8);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
+
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
+
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
+ /* CAMERA EFFECTS */
+
+ ClassDB::bind_method(D_METHOD("camera_effects_create"), &RenderingServer::camera_effects_create);
+
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_effects_set_dof_blur_quality);
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_effects_set_dof_blur_bokeh_shape);
+
+ ClassDB::bind_method(D_METHOD("camera_effects_set_dof_blur", "camera_effects", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_effects_set_dof_blur);
+ ClassDB::bind_method(D_METHOD("camera_effects_set_custom_exposure", "camera_effects", "enable", "exposure"), &RenderingServer::camera_effects_set_custom_exposure);
+
+ BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
+ BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
+ BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
+
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
- BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
- BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
- BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
+ /* SCENARIO */
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
- BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
+ ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
+ ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
+ ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
+ ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
- BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
+ /* INSTANCE */
- BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
- BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
- BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
+ ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
+ ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
+ ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
+ ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
+ ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
+ ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
+ ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
+ ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
+ ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
+ ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
+
+ ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
+
+ ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
+ ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
+ ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
+
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin"), &RenderingServer::instance_geometry_set_visibility_range);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
+
+ ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
+ ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
+
+ ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
@@ -2108,7 +2414,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
+ BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
+
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
@@ -2122,6 +2430,80 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
+ /* Bake 3D Object */
+
+ ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
+
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
+ BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
+
+ /* CANVAS (2D) */
+
+ ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
+ ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
+ ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
+
+ /* CANVAS TEXTURE */
+
+ ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
+
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
+ ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
+
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
+ BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
+
+ /* CANVAS ITEM */
+
+ ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
+ ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
+ //primitives
+
+ ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width"), &RenderingServer::canvas_item_add_line, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture", "width"), &RenderingServer::canvas_item_add_primitive, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector()), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(Vector()), DEFVAL(RID()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
+ ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
+
+ ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
+
+ ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
+ ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
+
BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
@@ -2145,6 +2527,28 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_OPAQUE);
BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
+ /* CANVAS LIGHT */
+
+ ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
+ ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
+
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
@@ -2157,10 +2561,38 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
+ /* CANVAS OCCLUDER */
+
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
+ ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
+
+ /* CANVAS LIGHT OCCLUDER POLYGON */
+
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
+ ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
+
+ ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
+
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
+ /* GLOBAL VARIABLES */
+
+ ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
+ ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
+ ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
+ ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
+ ClassDB::bind_method(D_METHOD("global_variable_set_override", "name", "value"), &RenderingServer::global_variable_set_override);
+ ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
+ ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
+
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
@@ -2191,6 +2623,37 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
+ /* Free */
+ ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // shouldn't conflict with Object::free()
+
+ /* Misc */
+
+ ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "where", "method", "userdata"), &RenderingServer::request_frame_drawn_callback);
+ ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
+ ClassDB::bind_method(D_METHOD("get_render_info", "info"), &RenderingServer::get_render_info);
+ ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
+ ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
+
+ ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
+ ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
+
+ ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
+ ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
+
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
+
+ ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
+ ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
+ ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
+
+ ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
+ ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
+
+ ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
+
BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
@@ -2207,6 +2670,10 @@ void RenderingServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_pre_draw"));
ADD_SIGNAL(MethodInfo("frame_post_draw"));
+
+ ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
+ ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
}
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 431d1a827cb..93fc628976e 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -103,7 +103,6 @@ public:
virtual RID texture_3d_create(Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector][> &p_data) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0;
- virtual void texture_2d_update_immediate(RID p_texture, const Ref &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
virtual void texture_2d_update(RID p_texture, const Ref &p_image, int p_layer = 0) = 0;
virtual void texture_3d_update(RID p_texture, const Vector][> &p_data) = 0;
virtual void texture_proxy_update(RID p_texture, RID p_proxy_to) = 0;
@@ -119,10 +118,6 @@ public:
virtual void texture_replace(RID p_texture, RID p_by_texture) = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
-#endif
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -173,7 +168,6 @@ public:
virtual void shader_set_code(RID p_shader, const String &p_code) = 0;
virtual String shader_get_code(RID p_shader) const = 0;
virtual void shader_get_param_list(RID p_shader, List *p_param_list) const = 0;
- Array _shader_get_param_list_bind(RID p_shader) const;
virtual Variant shader_get_param_default(RID p_shader, const StringName &p_param) const = 0;
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0;
@@ -214,9 +208,9 @@ public:
enum ArrayType {
ARRAY_VERTEX = 0, // RG32F or RGB32F (depending on 2D bit)
- ARRAY_NORMAL = 1, // A2B10G10R10
+ ARRAY_NORMAL = 1, // A2B10G10R10, A is ignored
ARRAY_TANGENT = 2, // A2B10G10R10, A flips sign of binormal
- ARRAY_COLOR = 3, // RGBA16F
+ ARRAY_COLOR = 3, // RGBA8
ARRAY_TEX_UV = 4, // RG32F
ARRAY_TEX_UV2 = 5, // RG32F
ARRAY_CUSTOM0 = 6, // depends on ArrayCustomFormat
@@ -482,6 +476,19 @@ public:
virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0;
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
+
+ enum ShadowQuality {
+ SHADOW_QUALITY_HARD,
+ SHADOW_QUALITY_SOFT_LOW,
+ SHADOW_QUALITY_SOFT_MEDIUM,
+ SHADOW_QUALITY_SOFT_HIGH,
+ SHADOW_QUALITY_SOFT_ULTRA,
+ SHADOW_QUALITY_MAX
+ };
+
+ virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
/* PROBE API */
virtual RID reflection_probe_create() = 0;
@@ -549,34 +556,12 @@ public:
virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
- virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) = 0;
- virtual float voxel_gi_get_ao(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) = 0;
- virtual float voxel_gi_get_ao_size(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
- virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
- virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
-
virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
- virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
-
- virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
- virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
enum VoxelGIQuality {
VOXEL_GI_QUALITY_LOW,
@@ -731,7 +716,7 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
- /* VIEWPORT TARGET API */
+ /* VIEWPORT API */
enum CanvasItemTextureFilter {
CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, //uses canvas item setting for draw command, uses global setting for canvas item
@@ -782,10 +767,9 @@ public:
virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide) = 0;
- virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide) = 0;
virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
+ virtual void viewport_set_disable_2d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_attach_camera(RID p_viewport, RID p_camera) = 0;
virtual void viewport_set_scenario(RID p_viewport, RID p_scenario) = 0;
@@ -901,8 +885,6 @@ public:
virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const = 0;
virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const = 0;
- virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0;
-
/* SKY API */
enum SkyMode {
@@ -953,10 +935,6 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) = 0;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
-#endif
enum EnvironmentGlowBlendMode {
ENV_GLOW_BLEND_MODE_ADDITIVE,
@@ -1098,30 +1076,10 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
- enum ShadowQuality {
- SHADOW_QUALITY_HARD,
- SHADOW_QUALITY_SOFT_LOW,
- SHADOW_QUALITY_SOFT_MEDIUM,
- SHADOW_QUALITY_SOFT_HIGH,
- SHADOW_QUALITY_SOFT_ULTRA,
- SHADOW_QUALITY_MAX
- };
-
- virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
- virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
-
/* SCENARIO API */
virtual RID scenario_create() = 0;
- enum ScenarioDebugMode {
- SCENARIO_DEBUG_DISABLED,
- SCENARIO_DEBUG_WIREFRAME,
- SCENARIO_DEBUG_OVERDRAW,
- SCENARIO_DEBUG_SHADELESS,
- };
-
- virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
virtual void scenario_set_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment) = 0;
virtual void scenario_set_camera_effects(RID p_scenario, RID p_camera_effects) = 0;
@@ -1162,7 +1120,6 @@ public:
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton) = 0;
- virtual void instance_set_exterior(RID p_instance, bool p_enabled) = 0;
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
virtual void instance_set_visibility_parent(RID p_instance, RID p_parent_instance) = 0;
@@ -1194,7 +1151,6 @@ public:
virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) = 0;
virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
virtual void instance_geometry_set_material_override(RID p_instance, RID p_material) = 0;
-
virtual void instance_geometry_set_visibility_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_lightmap(RID p_instance, RID p_lightmap, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice) = 0;
virtual void instance_geometry_set_lod_bias(RID p_instance, float p_lod_bias) = 0;
@@ -1224,6 +1180,7 @@ public:
virtual void canvas_set_disable_scale(bool p_disable) = 0;
+ /* CANVAS TEXTURE */
virtual RID canvas_texture_create() = 0;
enum CanvasTextureChannel {
@@ -1238,6 +1195,8 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, CanvasItemTextureFilter p_filter) = 0;
virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, CanvasItemTextureRepeat p_repeat) = 0;
+ /* CANVAS ITEM */
+
virtual RID canvas_item_create() = 0;
virtual void canvas_item_set_parent(RID p_item, RID p_parent) = 0;
@@ -1281,6 +1240,7 @@ public:
virtual void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) = 0;
virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore) = 0;
virtual void canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) = 0;
+
virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) = 0;
virtual void canvas_item_set_z_index(RID p_item, int p_z) = 0;
virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) = 0;
@@ -1305,6 +1265,7 @@ public:
virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0;
+ /* CANVAS LIGHT */
virtual RID canvas_light_create() = 0;
enum CanvasLightMode {
@@ -1351,6 +1312,8 @@ public:
virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color) = 0;
virtual void canvas_light_set_shadow_smooth(RID p_light, float p_smooth) = 0;
+ /* CANVAS LIGHT OCCLUDER */
+
virtual RID canvas_light_occluder_create() = 0;
virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) = 0;
virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) = 0;
@@ -1359,6 +1322,8 @@ public:
virtual void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) = 0;
virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) = 0;
+ /* CANVAS LIGHT OCCLUDER POLYGON */
+
virtual RID canvas_occluder_polygon_create() = 0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector &p_shape, bool p_closed) = 0;
@@ -1421,11 +1386,6 @@ public:
static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
- /* BLACK BARS */
-
- virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
- virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) = 0;
-
/* FREE */
virtual void free(RID p_rid) = 0; ///< free RIDs associated with the visual server
@@ -1514,6 +1474,20 @@ public:
RenderingServer();
virtual ~RenderingServer();
+
+private:
+ //binder helpers
+ RID _texture_2d_layered_create(const TypedArray &p_layers, TextureLayeredType p_layered_type);
+ RID _texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray &p_data);
+ void _texture_3d_update(RID p_texture, const TypedArray &p_data);
+ TypedArray _texture_3d_get(RID p_texture) const;
+ TypedArray _shader_get_param_list(RID p_shader) const;
+ RID _mesh_create_from_surfaces(const TypedArray &p_surfaces, int p_blend_shape_count);
+ void _mesh_add_surface(RID p_mesh, const Dictionary &p_surface);
+ Dictionary _mesh_get_surface(RID p_mesh, int p_idx);
+ Array _instance_geometry_get_shader_parameter_list(RID p_instance) const;
+ TypedArray _bake_render_uv2(RID p_base, const TypedArray &p_material_overrides, const Size2i &p_image_size);
+ void _particles_set_trail_bind_poses(RID p_particles, const TypedArray &p_bind_poses);
};
// make variant understand the enums
@@ -1522,6 +1496,7 @@ VARIANT_ENUM_CAST(RenderingServer::CubeMapLayer);
VARIANT_ENUM_CAST(RenderingServer::ShaderMode);
VARIANT_ENUM_CAST(RenderingServer::ArrayType);
VARIANT_ENUM_CAST(RenderingServer::ArrayFormat);
+VARIANT_ENUM_CAST(RenderingServer::ArrayCustomFormat);
VARIANT_ENUM_CAST(RenderingServer::PrimitiveType);
VARIANT_ENUM_CAST(RenderingServer::BlendShapeMode);
VARIANT_ENUM_CAST(RenderingServer::MultimeshTransformFormat);
@@ -1533,8 +1508,14 @@ VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode);
+VARIANT_ENUM_CAST(RenderingServer::VoxelGIQuality);
VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesMode);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesTransformAlign);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesEmitFlags);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionType);
+VARIANT_ENUM_CAST(RenderingServer::ParticlesCollisionHeightfieldResolution);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
@@ -1542,6 +1523,8 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
+VARIANT_ENUM_CAST(RenderingServer::ViewportSDFOversize);
+VARIANT_ENUM_CAST(RenderingServer::ViewportSDFScale);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);
@@ -1550,11 +1533,15 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGICascades);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToConverge);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIRayCount);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIFramesToUpdateLight);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSDFGIYScale);
VARIANT_ENUM_CAST(RenderingServer::SubSurfaceScatteringQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBlurQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBokehShape);
VARIANT_ENUM_CAST(RenderingServer::ShadowQuality);
-VARIANT_ENUM_CAST(RenderingServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(RenderingServer::InstanceType);
VARIANT_ENUM_CAST(RenderingServer::InstanceFlags);
VARIANT_ENUM_CAST(RenderingServer::ShadowCastingSetting);
@@ -1569,6 +1556,8 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
+VARIANT_ENUM_CAST(RenderingServer::CanvasTextureChannel);
+VARIANT_ENUM_CAST(RenderingServer::BakeChannels);
// Alias to make it easier to use.
#define RS RenderingServer
]