From ad8d4a6b261277388433d72f6dbcea348ef0d0ca Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 20 Jun 2016 19:09:14 -0300 Subject: [PATCH] Fixed the order of events called by _input, closes #4384 --- scene/main/viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 2afb8374f88..a1df7062ea9 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2369,8 +2369,8 @@ void Viewport::input(const InputEvent& p_event) { ERR_FAIL_COND(!is_inside_tree()); - get_tree()->_call_input_pause(input_group,"_input",p_event); _gui_input_event(p_event); + get_tree()->_call_input_pause(input_group,"_input",p_event); //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check }