Fix XML in Plane.cs
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@ -22,7 +22,7 @@ namespace Godot
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/// <summary>
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/// <summary>
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/// The normal of the plane, which must be normalized.
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/// The normal of the plane, which must be normalized.
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/// In the scalar equation of the plane `ax + by + cz = d`, this is
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/// In the scalar equation of the plane `ax + by + cz = d`, this is
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/// the vector `(a, b, c)`, where `d` is the <see cref="D"> property.
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/// the vector `(a, b, c)`, where `d` is the <see cref="D"/> property.
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/// </summary>
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/// </summary>
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/// <value>Equivalent to `x`, `y`, and `z`.</value>
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/// <value>Equivalent to `x`, `y`, and `z`.</value>
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public Vector3 Normal
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public Vector3 Normal
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@ -84,7 +84,7 @@ namespace Godot
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/// <see cref="Normal"/>). This value is typically non-negative.
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/// <see cref="Normal"/>). This value is typically non-negative.
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/// In the scalar equation of the plane `ax + by + cz = d`,
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/// In the scalar equation of the plane `ax + by + cz = d`,
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/// this is `d`, while the `(a, b, c)` coordinates are represented
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/// this is `d`, while the `(a, b, c)` coordinates are represented
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/// by the <see cref="Normal"> property.
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/// by the <see cref="Normal"/> property.
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/// </summary>
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/// </summary>
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/// <value>The plane's distance from the origin.</value>
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/// <value>The plane's distance from the origin.</value>
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public real_t D { get; set; }
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public real_t D { get; set; }
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