Merge pull request #56176 from RandomShaper/accept_null_as_default
Assume that non registered properties default to null
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@ -114,7 +114,12 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const
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if (r_is_class_default) {
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*r_is_class_default = true;
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}
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return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid);
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// This is saying that properties not registered in the class DB are considered to have a default value of null
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// (that covers cases like synthetic properties in the style of whatever/0, whatever/1, which may not have a value in any ancestor).
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if (r_is_valid) {
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*r_is_valid = true;
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}
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return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
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}
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// Like SceneState::PackState, but using a raw pointer to avoid the cost of
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