diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7bdcd683026..a41ae263caa 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1741,7 +1741,7 @@ void SceneTreeDock::_update_script_button() { button_clear_script->show(); } } else { - button_create_script->show(); + button_create_script->hide(); Array selection = editor_selection->get_selected_nodes(); for (int i = 0; i < selection.size(); i++) { Node *n = Object::cast_to(selection[i]); @@ -2277,7 +2277,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("Rename", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/batch_rename"), TOOL_BATCH_RENAME); } menu->add_separator(); - menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open documentation"), TOOL_OPEN_DOCUMENTATION); + menu->add_icon_item(get_icon("Help", "EditorIcons"), TTR("Open Documentation"), TOOL_OPEN_DOCUMENTATION); if (profile_allow_editing) { menu->add_separator(); @@ -2508,7 +2508,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel HBoxContainer *filter_hbc = memnew(HBoxContainer); filter_hbc->add_constant_override("separate", 0); - ToolButton *tb; ED_SHORTCUT("scene_tree/rename", TTR("Rename")); ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2); @@ -2529,19 +2528,17 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); - tb->set_tooltip(TTR("Add/Create a New Node")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); - filter_hbc->add_child(tb); - button_add = tb; + button_add = memnew(ToolButton); + button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); + button_add->set_tooltip(TTR("Add/Create a New Node")); + button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); + filter_hbc->add_child(button_add); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); - tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); - filter_hbc->add_child(tb); - button_instance = tb; + button_instance = memnew(ToolButton); + button_instance->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); + button_instance->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); + button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); + filter_hbc->add_child(button_instance); vbc->add_child(filter_hbc); filter = memnew(LineEdit); @@ -2551,21 +2548,19 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel filter->add_constant_override("minimum_spaces", 0); filter->connect("text_changed", this, "_filter_changed"); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); - tb->set_tooltip(TTR("Attach a new or existing script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); - filter_hbc->add_child(tb); - tb->hide(); - button_create_script = tb; + button_create_script = memnew(ToolButton); + button_create_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); + button_create_script->set_tooltip(TTR("Attach a new or existing script for the selected node.")); + button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); + filter_hbc->add_child(button_create_script); + button_create_script->hide(); - tb = memnew(ToolButton); - tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); - tb->set_tooltip(TTR("Clear a script for the selected node.")); - tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); - filter_hbc->add_child(tb); - button_clear_script = tb; - tb->hide(); + button_clear_script = memnew(ToolButton); + button_clear_script->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); + button_clear_script->set_tooltip(TTR("Clear a script for the selected node.")); + button_clear_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/clear_script")); + filter_hbc->add_child(button_clear_script); + button_clear_script->hide(); button_hb = memnew(HBoxContainer); vbc->add_child(button_hb);