Merge pull request #72362 from TokageItLab/fix-scale-gizmo
Fix scale tool with view plane is weird in 3D
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adb4ecf7a5
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@ -1414,7 +1414,7 @@ Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const
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// Recalculate orthogonalized scale without moving origin.
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if (p_orthogonal) {
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s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
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s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
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// The scaled_orthogonal() does not require orthogonal Basis,
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// but it may make a bit skew by precision problems.
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s.basis.orthogonalize();
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@ -4611,7 +4611,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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// TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
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set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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motion = _edit.original.basis.inverse().xform(motion);
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if (local_coords) {
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motion = _edit.original.basis.inverse().xform(motion);
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}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (Node *E : selection) {
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@ -4639,7 +4641,7 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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se->gizmo->set_subgizmo_transform(GE.key, new_xform);
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}
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} else {
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Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
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Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW);
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_transform_gizmo_apply(se->sp, new_xform, local_coords);
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}
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}
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@ -4712,7 +4714,9 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
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// TRANSLATORS: Refers to changing the position of a node in the 3D editor.
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set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
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String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
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motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
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if (local_coords) {
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motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
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}
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List<Node *> &selection = editor_selection->get_selected_node_list();
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for (Node *E : selection) {
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