Add Additional Physics Options to Scene Importer.
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2210111eb5
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@ -1245,6 +1245,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
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col->set_owner(p_node->get_owner());
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col->set_transform(get_collision_shapes_transform(node_settings));
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col->set_position(p_applied_root_scale * col->get_position());
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const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
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if (!pmo.is_null()) {
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col->set_physics_material_override(pmo);
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}
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base = col;
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} break;
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case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
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@ -1257,6 +1261,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
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mi->set_transform(Transform3D());
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rigid_body->add_child(mi, true);
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mi->set_owner(rigid_body->get_owner());
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const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
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if (!pmo.is_null()) {
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rigid_body->set_physics_material_override(pmo);
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}
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base = rigid_body;
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} break;
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case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
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@ -1268,6 +1276,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
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p_node->set_owner(nullptr);
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memdelete(p_node);
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p_node = col;
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const Ref<PhysicsMaterial> &pmo = node_settings["physics/physics_material_override"];
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if (!pmo.is_null()) {
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col->set_physics_material_override(pmo);
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}
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base = col;
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} break;
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case MESH_PHYSICS_AREA_ONLY: {
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@ -1284,6 +1296,9 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
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} break;
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}
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base->set_collision_layer(node_settings["physics/layer"]);
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base->set_collision_mask(node_settings["physics/mask"]);
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for (const Ref<Shape3D> &E : shapes) {
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CollisionShape3D *cshape = memnew(CollisionShape3D);
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cshape->set_shape(E);
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@ -1602,6 +1617,9 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::OBJECT, "physics/physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), Variant()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), 1));
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// Decomposition
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Ref<MeshConvexDecompositionSettings> decomposition_default = Ref<MeshConvexDecompositionSettings>();
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@ -1700,9 +1718,7 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
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p_options.has("generate/physics") &&
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p_options["generate/physics"].operator bool();
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if (
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p_option == "physics/body_type" ||
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p_option == "physics/shape_type") {
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if (p_option.find("physics/") >= 0) {
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// Show if need to generate collisions.
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return generate_physics;
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}
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