CI: Fix running the unit tests on windows
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@ -28,7 +28,7 @@ jobs:
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target: editor
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tests: true
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# Skip debug symbols, they're way too big with MSVC.
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sconsflags: debug_symbols=no vsproj=yes
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sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console
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bin: "./bin/godot.windows.editor.x86_64.exe"
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- name: Template (target=template_release)
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