Fix glTF not accepting VEC3 colors
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
This commit is contained in:
parent
201d2d7226
commit
adbe749513
|
@ -762,14 +762,22 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
|
|||
PoolVector<Color> ret;
|
||||
if (attribs.size() == 0)
|
||||
return ret;
|
||||
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
|
||||
int type = state.accessors[p_accessor].type;
|
||||
ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
|
||||
int components;
|
||||
if (type == TYPE_VEC3) {
|
||||
components = 3;
|
||||
} else { // TYPE_VEC4
|
||||
components = 4;
|
||||
}
|
||||
ERR_FAIL_COND_V(attribs.size() % components != 0, ret);
|
||||
const double *attribs_ptr = attribs.ptr();
|
||||
int ret_size = attribs.size() / 4;
|
||||
int ret_size = attribs.size() / components;
|
||||
ret.resize(ret_size);
|
||||
{
|
||||
PoolVector<Color>::Write w = ret.write();
|
||||
for (int i = 0; i < ret_size; i++) {
|
||||
w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]);
|
||||
w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], components == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
|
Loading…
Reference in New Issue