Make 'is_attribute' false during parse error to prevent crash
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@ -2692,12 +2692,13 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_attribute(ExpressionNode *
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}
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}
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attribute->is_attribute = true;
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attribute->base = p_previous_operand;
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if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier after "." for attribute access.)")) {
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return attribute;
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}
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attribute->is_attribute = true;
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attribute->attribute = parse_identifier();
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return attribute;
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