diff --git a/.gitignore b/.gitignore index c1c2374bc3f..00d87b6bf61 100644 --- a/.gitignore +++ b/.gitignore @@ -83,7 +83,7 @@ gmon.out __MACOSX logs/ -# for projects that use SCons for building: http://http://www.scons.org/ +# for projects that use SCons for building: https://www.scons.org/ .sconf_temp .sconsign*.dblite *.pyc diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index ef444721b25..035e680fe14 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -1135,7 +1135,7 @@ License: glslang GNU General Public License for more details. . You should have received a copy of the GNU General Public License - along with this program. If not, see . + along with this program. If not, see . . As a special exception, you may create a larger work that contains part or all of the Bison parser skeleton and distribute that work @@ -1761,7 +1761,7 @@ License: MPL-2.0 . This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this - file, You can obtain one at http://mozilla.org/MPL/2.0/. + file, You can obtain one at https://mozilla.org/MPL/2.0/. . If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE diff --git a/SConstruct b/SConstruct index 1ab42b6b90a..0ae7442e357 100644 --- a/SConstruct +++ b/SConstruct @@ -316,10 +316,10 @@ if env_base["target"] == "debug": # will properly be rebuilt. As such, we only enable them for debug (dev) builds, not release. # To decide whether to rebuild a file, use the MD5 sum only if the timestamp has changed. - # http://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792 + # https://scons.org/doc/production/HTML/scons-user/ch06.html#idm139837621851792 env_base.Decider("MD5-timestamp") # Use cached implicit dependencies by default. Can be overridden by specifying `--implicit-deps-changed` in the command line. - # http://scons.org/doc/production/HTML/scons-user/ch06s04.html + # https://scons.org/doc/production/HTML/scons-user/ch06s04.html env_base.SetOption("implicit_cache", 1) if env_base["no_editor_splash"]: diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 66c18f7b3c8..8066a592817 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -341,8 +341,8 @@ bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8poi Vector CameraMatrix::get_projection_planes(const Transform3D &p_transform) const { /** Fast Plane Extraction from combined modelview/projection matrices. * References: - * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html - * https://web.archive.org/web/20061020020112/http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf + * https://web.archive.org/web/20011221205252/https://www.markmorley.com/opengl/frustumculling.html + * https://web.archive.org/web/20061020020112/https://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf */ Vector planes; diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h index ba7be9c5e8c..a860d60b027 100644 --- a/core/math/convex_hull.h +++ b/core/math/convex_hull.h @@ -49,7 +49,7 @@ subject to the following restrictions: #include "core/templates/vector.h" /// Convex hull implementation based on Preparata and Hong -/// See http://code.google.com/p/bullet/issues/detail?id=275 +/// See https://code.google.com/p/bullet/issues/detail?id=275 /// Ole Kniemeyer, MAXON Computer GmbH class ConvexHullComputer { public: diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h index 0b6286cd9d7..d63132b4da8 100644 --- a/core/math/dynamic_bvh.h +++ b/core/math/dynamic_bvh.h @@ -41,7 +41,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org +Copyright (c) 2003-2013 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index cadfdc13d19..345e0fade03 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -155,7 +155,7 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const { } _FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const { - /* http://dev.theomader.com/transform-bounding-boxes/ */ + /* https://dev.theomader.com/transform-bounding-boxes/ */ Vector3 min = p_aabb.position; Vector3 max = p_aabb.position + p_aabb.size; Vector3 tmin, tmax; diff --git a/core/math/triangulate.h b/core/math/triangulate.h index 55dc4e8e7de..249ca6238f0 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -34,7 +34,7 @@ #include "core/math/vector2.h" /* -http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml +https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml */ class Triangulate { diff --git a/core/templates/map.h b/core/templates/map.h index a47547d355b..badb407e5da 100644 --- a/core/templates/map.h +++ b/core/templates/map.h @@ -36,7 +36,7 @@ #include "core/templates/pair.h" // based on the very nice implementation of rb-trees by: -// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html +// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html template , class A = DefaultAllocator> class Map { diff --git a/core/templates/set.h b/core/templates/set.h index 9261d2d3d20..0a80ceefb5c 100644 --- a/core/templates/set.h +++ b/core/templates/set.h @@ -35,7 +35,7 @@ #include "core/typedefs.h" // based on the very nice implementation of rb-trees by: -// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html +// https://web.archive.org/web/20120507164830/https://web.mit.edu/~emin/www/source_code/red_black_tree/index.html template , class A = DefaultAllocator> class Set { diff --git a/doc/Doxyfile b/doc/Doxyfile index a7aa204741c..26d86cb1272 100644 --- a/doc/Doxyfile +++ b/doc/Doxyfile @@ -20,7 +20,7 @@ # This tag specifies the encoding used for all characters in the config file # that follow. The default is UTF-8 which is also the encoding used for all text # before the first occurrence of this tag. Doxygen uses libiconv (or the iconv -# built into libc) for the transcoding. See http://www.gnu.org/software/libiconv +# built into libc) for the transcoding. See https://www.gnu.org/software/libiconv # for the list of possible encodings. # The default value is: UTF-8. @@ -295,7 +295,7 @@ EXTENSION_MAPPING = # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments # according to the Markdown format, which allows for more readable -# documentation. See http://daringfireball.net/projects/markdown/ for details. +# documentation. See https://daringfireball.net/projects/markdown/ for details. # The output of markdown processing is further processed by doxygen, so you can # mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in # case of backward compatibilities issues. @@ -692,7 +692,7 @@ LAYOUT_FILE = # The CITE_BIB_FILES tag can be used to specify one or more bib files containing # the reference definitions. This must be a list of .bib files. The .bib # extension is automatically appended if omitted. This requires the bibtex tool -# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. # For LaTeX the style of the bibliography can be controlled using # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the # search path. See also \cite for info how to create references. @@ -773,7 +773,7 @@ INPUT = ../core/ ../main/ ../scene/ # This tag can be used to specify the character encoding of the source files # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses # libiconv (or the iconv built into libc) for the transcoding. See the libiconv -# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# documentation (see: https://www.gnu.org/software/libiconv) for the list of # possible encodings. # The default value is: UTF-8. @@ -1006,7 +1006,7 @@ SOURCE_TOOLTIPS = YES # If the USE_HTAGS tag is set to YES then the references to source code will # point to the HTML generated by the htags(1) tool instead of doxygen built-in # source browser. The htags tool is part of GNU's global source tagging system -# (see http://www.gnu.org/software/global/global.html). You will need version +# (see https://www.gnu.org/software/global/global.html). You will need version # 4.8.6 or higher. # # To use it do the following: @@ -1034,7 +1034,7 @@ USE_HTAGS = NO VERBATIM_HEADERS = YES # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the -# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# clang parser (see: https://clang.llvm.org/) for more accurate parsing at the # cost of reduced performance. This can be particularly helpful with template # rich C++ code for which doxygen's built-in parser lacks the necessary type # information. @@ -1170,7 +1170,7 @@ HTML_EXTRA_FILES = # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen # will adjust the colors in the style sheet and background images according to # this color. Hue is specified as an angle on a colorwheel, see -# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# https://en.wikipedia.org/wiki/Hue for more information. For instance the value # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 # purple, and 360 is red again. # Minimum value: 0, maximum value: 359, default value: 220. @@ -1349,7 +1349,7 @@ QCH_FILE = # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help # Project output. For more information please see Qt Help Project / Namespace -# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# (see: https://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). # The default value is: org.doxygen.Project. # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1357,7 +1357,7 @@ QHP_NAMESPACE = org.doxygen.Project # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt # Help Project output. For more information please see Qt Help Project / Virtual -# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# Folders (see: https://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- # folders). # The default value is: doc. # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1366,7 +1366,7 @@ QHP_VIRTUAL_FOLDER = doc # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom # filter to add. For more information please see Qt Help Project / Custom -# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# Filters (see: https://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- # filters). # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1374,7 +1374,7 @@ QHP_CUST_FILTER_NAME = # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the # custom filter to add. For more information please see Qt Help Project / Custom -# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# Filters (see: https://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- # filters). # This tag requires that the tag GENERATE_QHP is set to YES. @@ -1382,7 +1382,7 @@ QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this # project's filter section matches. Qt Help Project / Filter Attributes (see: -# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# https://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). # This tag requires that the tag GENERATE_QHP is set to YES. QHP_SECT_FILTER_ATTRS = @@ -1487,7 +1487,7 @@ FORMULA_FONTSIZE = 10 FORMULA_TRANSPARENT = YES # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see -# http://www.mathjax.org) which uses client side Javascript for the rendering +# https://www.mathjax.org) which uses client side Javascript for the rendering # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX # installed or if you want to formulas look prettier in the HTML output. When # enabled you may also need to install MathJax separately and configure the path @@ -1514,7 +1514,7 @@ MATHJAX_FORMAT = HTML-CSS # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax # Content Delivery Network so you can quickly see the result without installing # MathJax. However, it is strongly recommended to install a local copy of -# MathJax from http://www.mathjax.org before deployment. +# MathJax from https://www.mathjax.org before deployment. # The default value is: http://cdn.mathjax.org/mathjax/latest. # This tag requires that the tag USE_MATHJAX is set to YES. @@ -1576,7 +1576,7 @@ SERVER_BASED_SEARCH = NO # # Doxygen ships with an example indexer (doxyindexer) and search engine # (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: http://xapian.org/). +# Xapian (see: https://xapian.org/). # # See the section "External Indexing and Searching" for details. # The default value is: NO. @@ -1589,7 +1589,7 @@ EXTERNAL_SEARCH = NO # # Doxygen ships with an example indexer (doxyindexer) and search engine # (doxysearch.cgi) which are based on the open source search engine library -# Xapian (see: http://xapian.org/). See the section "External Indexing and +# Xapian (see: https://xapian.org/). See the section "External Indexing and # Searching" for details. # This tag requires that the tag SEARCHENGINE is set to YES. @@ -1773,7 +1773,7 @@ LATEX_SOURCE_CODE = NO # The LATEX_BIB_STYLE tag can be used to specify the style to use for the # bibliography, e.g. plainnat, or ieeetr. See -# http://en.wikipedia.org/wiki/BibTeX and \cite for more info. +# https://en.wikipedia.org/wiki/BibTeX and \cite for more info. # The default value is: plain. # This tag requires that the tag GENERATE_LATEX is set to YES. @@ -2138,7 +2138,7 @@ CLASS_DIAGRAMS = YES # You can define message sequence charts within doxygen comments using the \msc # command. Doxygen will then run the mscgen tool (see: -# http://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the +# https://www.mcternan.me.uk/mscgen/)) to produce the chart and insert it in the # documentation. The MSCGEN_PATH tag allows you to specify the directory where # the mscgen tool resides. If left empty the tool is assumed to be found in the # default search path. @@ -2160,7 +2160,7 @@ HIDE_UNDOC_RELATIONS = YES # If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is # available from the path. This tool is part of Graphviz (see: -# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent +# https://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent # Bell Labs. The other options in this section have no effect if this option is # set to NO # The default value is: NO. diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 6622619fb37..8ecdc8b2209 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -438,7 +438,7 @@ Opens the file for read and write operations. The file is created if it does not exist, and truncated if it does. The cursor is positioned at the beginning of the file. - Uses the [url=http://fastlz.org/]FastLZ[/url] compression method. + Uses the [url=https://fastlz.org/]FastLZ[/url] compression method. Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] compression method. diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 22398cc3ce7..861627b526a 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -138,7 +138,7 @@ Sends a request to the connected host. - The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). + The URL parameter is usually just the part after the host, so for [code]https://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. To create a POST request with query strings to push to the server, do: [codeblocks] @@ -166,7 +166,7 @@ Sends a raw request to the connected host. - The URL parameter is usually just the part after the host, so for [code]http://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). + The URL parameter is usually just the part after the host, so for [code]https://somehost.com/index.php[/code], it is [code]/index.php[/code]. When sending requests to an HTTP proxy server, it should be an absolute URL. For [constant HTTPClient.METHOD_OPTIONS] requests, [code]*[/code] is also allowed. For [constant HTTPClient.METHOD_CONNECT] requests, it should be the authority component ([code]host:port[/code]). Headers are HTTP request headers. For available HTTP methods, see [enum Method]. Sends the body data raw, as a byte array and does not encode it in any way. diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 2cf3cbb83d9..fed6568d22c 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -4,7 +4,7 @@ A class for generating pseudo-random numbers. - RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=https://www.pcg-random.org/]PCG32[/url]. [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. To generate a random float number (within a given range) based on a time-dependant seed: [codeblock] diff --git a/editor/translations/el.po b/editor/translations/el.po index 93b5941f64a..e773b011a49 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -6,7 +6,7 @@ # Georgios Katsanakis , 2019. # Overloaded , 2019. # Eternal Death , 2019. -# Overloaded @ Orama Interactive http://orama-interactive.com/ , 2020. +# Overloaded @ Orama Interactive https://orama-interactive.com/ , 2020. # pandektis , 2020. # KostasMSC , 2020. # lawfulRobot , 2020, 2021. diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index 347c22adf89..2cae2159512 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,5 +1,5 @@ - + diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 7afb6fdb6be..90e81673699 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -1,5 +1,5 @@ - + diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml index d4452018c42..2f06bb36394 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/org.godotengine.Godot.xml @@ -1,5 +1,5 @@ - + Godot Engine project diff --git a/misc/dist/windows/modpath.pas b/misc/dist/windows/modpath.pas index ab09f18254b..6d80d4201e0 100644 --- a/misc/dist/windows/modpath.pas +++ b/misc/dist/windows/modpath.pas @@ -3,9 +3,9 @@ // Inno Setup Ver: 5.4.2 // Script Version: 1.4.2 // Author: Jared Breland -// Homepage: http://www.legroom.net/software +// Homepage: https://www.legroom.net/software // License: GNU Lesser General Public License (LGPL), version 3 -// http://www.gnu.org/licenses/lgpl.html +// https://www.gnu.org/licenses/lgpl.html // // Script Function: // Allow modification of environmental path directly from Inno Setup installers diff --git a/misc/hooks/canonicalize_filename.sh b/misc/hooks/canonicalize_filename.sh index 5fcae6ee70c..fe66999d8ca 100755 --- a/misc/hooks/canonicalize_filename.sh +++ b/misc/hooks/canonicalize_filename.sh @@ -16,7 +16,7 @@ # specified filename. This should reproduce the results of the GNU version of # readlink with the -f option. # -# Reference: http://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac +# Reference: https://stackoverflow.com/questions/1055671/how-can-i-get-the-behavior-of-gnus-readlink-f-on-a-mac canonicalize_filename () { local target_file="$1" local physical_directory="" diff --git a/misc/scripts/make_icons.sh b/misc/scripts/make_icons.sh index b590f03d389..cbb92660556 100755 --- a/misc/scripts/make_icons.sh +++ b/misc/scripts/make_icons.sh @@ -20,7 +20,7 @@ zip godot-icons.zip icon*.png icotool -c -o godot-icon.ico icon{16,24,32,48,64,128,256}.png # icns for macOS -# Only some sizes: http://iconhandbook.co.uk/reference/chart/osx/ +# Only some sizes: https://iconhandbook.co.uk/reference/chart/osx/ png2icns godot-icon.icns icon{16,32,128,256,512,1024}.png rm -f icon*.png diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 5e102d8b054..01ac1e48362 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -301,7 +301,7 @@ public: void reload_axis_lock(); /// Doc: - /// https://web.archive.org/web/20180404091446/http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping + /// https://web.archive.org/web/20180404091446/https://www.bulletphysics.org/mediawiki-1.5.8/index.php/Anti_tunneling_by_Motion_Clamping void set_continuous_collision_detection(bool p_enable); bool is_continuous_collision_detection_enabled() const; diff --git a/modules/enet/doc_classes/ENetConnection.xml b/modules/enet/doc_classes/ENetConnection.xml index c2a85ffdf87..01ac64f74ca 100644 --- a/modules/enet/doc_classes/ENetConnection.xml +++ b/modules/enet/doc_classes/ENetConnection.xml @@ -155,7 +155,7 @@ ENet's built-in range encoding. Works well on small packets, but is not the most efficient algorithm on packets larger than 4 KB. - [url=http://fastlz.org/]FastLZ[/url] compression. This option uses less CPU resources compared to [constant COMPRESS_ZLIB], at the expense of using more bandwidth. + [url=https://fastlz.org/]FastLZ[/url] compression. This option uses less CPU resources compared to [constant COMPRESS_ZLIB], at the expense of using more bandwidth. [url=https://www.zlib.net/]Zlib[/url] compression. This option uses less bandwidth compared to [constant COMPRESS_FASTLZ], at the expense of using more CPU resources. diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index a92b23f4eef..d9ef025a167 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -575,7 +575,7 @@ void ReadBinaryDataArray(char type, uint32_t count, const char *&data, const cha std::copy(data, end, buff.begin()); } else if (encmode == 1) { // zlib/deflate, next comes ZIP head (0x78 0x01) - // see http://www.ietf.org/rfc/rfc1950.txt + // see https://www.ietf.org/rfc/rfc1950.txt z_stream zstream; zstream.opaque = Z_NULL; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index d21caf4389b..f9d07a1f0b0 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -2951,7 +2951,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & } else { /* Syntax: - @tutorial ( The Title Here ) : http://the.url/ + @tutorial ( The Title Here ) : https://the.url/ ^ open ^ close ^ colon ^ url */ int open_bracket_pos = begin_scan, close_bracket_pos = 0; diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 3e8ea190457..7a826897a99 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -346,8 +346,8 @@ private: Error _serialize_extensions(Ref state) const; public: - // http://www.itu.int/rec/R-REC-BT.601 - // http://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf + // https://www.itu.int/rec/R-REC-BT.601 + // https://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf static constexpr float R_BRIGHTNESS_COEFF = 0.299f; static constexpr float G_BRIGHTNESS_COEFF = 0.587f; static constexpr float B_BRIGHTNESS_COEFF = 0.114f; diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub index d06c5c2f14a..1fcbb7aacaf 100644 --- a/modules/text_server_adv/SCsub +++ b/modules/text_server_adv/SCsub @@ -15,7 +15,7 @@ def make_icu_data(target, source, env): g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n") - g.write("/* License & terms of use: http://www.unicode.org/copyright.html */\n") + g.write("/* License & terms of use: https://www.unicode.org/copyright.html */\n") g.write("#ifndef _ICU_DATA_H\n") g.write("#define _ICU_DATA_H\n") g.write('#include "unicode/utypes.h"\n') diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp index df7b42eac6c..1731fb62237 100644 --- a/modules/text_server_adv/bitmap_font_adv.cpp +++ b/modules/text_server_adv/bitmap_font_adv.cpp @@ -225,7 +225,7 @@ hb_font_t *hb_bmp_font_create(BitmapFontDataAdvanced *p_face, int p_size, hb_des Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_base_size) { _THREAD_SAFE_METHOD_ //fnt format used by angelcode bmfont - //http://www.angelcode.com/products/bmfont/ + //https://www.angelcode.com/products/bmfont/ FileAccess *f = FileAccess::open(p_filename, FileAccess::READ); ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_filename + "."); diff --git a/platform/android/detect.py b/platform/android/detect.py index 7a993e9ca6a..61ccad9ac3b 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -93,7 +93,7 @@ def configure(env): install_ndk_if_needed(env) # Workaround for MinGW. See: - # http://www.scons.org/wiki/LongCmdLinesOnWin32 + # https://www.scons.org/wiki/LongCmdLinesOnWin32 if os.name == "nt": import subprocess diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties index 19587bd81ff..0ad8e611caa 100644 --- a/platform/android/java/app/gradle.properties +++ b/platform/android/java/app/gradle.properties @@ -4,7 +4,7 @@ # where otherwise specified. # For more details on how to configure your build environment visit -# http://www.gradle.org/docs/current/userguide/build_environment.html +# https://www.gradle.org/docs/current/userguide/build_environment.html android.enableJetifier=true android.useAndroidX=true @@ -15,7 +15,7 @@ org.gradle.jvmargs=-Xmx4536m # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit -# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects +# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.warning.mode=all diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties index b51a19a0050..5cd94e85d9a 100644 --- a/platform/android/java/gradle.properties +++ b/platform/android/java/gradle.properties @@ -7,7 +7,7 @@ # any settings specified in this file. # For more details on how to configure your build environment visit -# http://www.gradle.org/docs/current/userguide/build_environment.html +# https://www.gradle.org/docs/current/userguide/build_environment.html android.enableJetifier=true android.useAndroidX=true @@ -18,7 +18,7 @@ org.gradle.jvmargs=-Xmx4536m # When configured, Gradle will run in incubating parallel mode. # This option should only be used with decoupled projects. More details, visit -# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects +# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects # org.gradle.parallel=true org.gradle.warning.mode=all diff --git a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java index 2a72c9818d8..9aa65fd7861 100644 --- a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java +++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java @@ -54,7 +54,7 @@ public class Helpers { /* * Parse the Content-Disposition HTTP Header. The format of the header is defined here: - * http://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for + * https://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for * content that is going to be downloaded to the file system. We only support the attachment * type. */ diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp index 5b959d6da45..54a31044823 100644 --- a/platform/osx/export/export_plugin.cpp +++ b/platform/osx/export/export_plugin.cpp @@ -931,7 +931,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String zipfi.tmz_date.tm_hour = time.hour; zipfi.tmz_date.tm_mday = date.day; zipfi.tmz_date.tm_min = time.minute; - zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/ + zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/ zipfi.tmz_date.tm_sec = time.second; zipfi.tmz_date.tm_year = date.year; zipfi.dosDate = 0; @@ -976,7 +976,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String zipfi.tmz_date.tm_hour = time.hour; zipfi.tmz_date.tm_mday = date.day; zipfi.tmz_date.tm_min = time.minute; - zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/ + zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/ zipfi.tmz_date.tm_sec = time.second; zipfi.tmz_date.tm_year = date.year; zipfi.dosDate = 0; diff --git a/platform/windows/detect.py b/platform/windows/detect.py index 9154f7749e2..3961480d239 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -321,7 +321,7 @@ def configure_msvc(env, manual_msvc_config): def configure_mingw(env): # Workaround for MinGW. See: - # http://www.scons.org/wiki/LongCmdLinesOnWin32 + # https://www.scons.org/wiki/LongCmdLinesOnWin32 env.use_windows_spawn_fix() ## Build type diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp index bfbaeee3f37..d6c396e0a57 100644 --- a/servers/audio/effects/audio_effect_pitch_shift.cpp +++ b/servers/audio/effects/audio_effect_pitch_shift.cpp @@ -40,7 +40,7 @@ * * NAME: smbPitchShift.cpp * VERSION: 1.2 -* HOME URL: http://blogs.zynaptiq.com/bernsee +* HOME URL: https://blogs.zynaptiq.com/bernsee * KNOWN BUGS: none * * SYNOPSIS: Routine for doing pitch shifting while maintaining diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp index 2df991563d0..f2f712193a3 100644 --- a/servers/physics_3d/gjk_epa.cpp +++ b/servers/physics_3d/gjk_epa.cpp @@ -37,7 +37,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2008 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp index 56aba24b426..d2b64ce6e3a 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h index d0f3dbbd357..c2a0443aff1 100644 --- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h +++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp index b928f18231f..e2bf2845fe8 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h index 22eb2f46609..572c35266f4 100644 --- a/servers/physics_3d/joints/hinge_joint_3d_sw.h +++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h index 6afa70c8167..30c80db23f7 100644 --- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h +++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h @@ -37,7 +37,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp index 8eb84d1c2fd..7a713c11614 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h index 3d914528503..09deefc5c47 100644 --- a/servers/physics_3d/joints/pin_joint_3d_sw.h +++ b/servers/physics_3d/joints/pin_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp index 1895fe1e2e0..9f01196c301 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp +++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp @@ -34,7 +34,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h index f357bbd67ad..f09476f5703 100644 --- a/servers/physics_3d/joints/slider_joint_3d_sw.h +++ b/servers/physics_3d/joints/slider_joint_3d_sw.h @@ -40,7 +40,7 @@ Adapted to Godot from the Bullet library. /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp index a84405de81f..664308ed7bf 100644 --- a/servers/physics_3d/shape_3d_sw.cpp +++ b/servers/physics_3d/shape_3d_sw.cpp @@ -39,7 +39,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org +Copyright (c) 2003-2009 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp index 73b81444e1a..294baa22daf 100644 --- a/servers/physics_3d/soft_body_3d_sw.cpp +++ b/servers/physics_3d/soft_body_3d_sw.cpp @@ -38,7 +38,7 @@ /* Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ +Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl b/servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl index 43a2a29616b..a3b3938ee97 100644 --- a/servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl +++ b/servers/rendering/renderer_rd/shaders/bokeh_dof_raster.glsl @@ -47,7 +47,7 @@ layout(set = 2, binding = 0) uniform sampler2D original_weight; #endif //DOF -// Bokeh single pass implementation based on http://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html +// Bokeh single pass implementation based on https://tuxedolabs.blogspot.com/2018/05/bokeh-depth-of-field-in-single-pass.html #ifdef MODE_GEN_BLUR_SIZE diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl index da7d1892815..6d95722a57a 100644 --- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl +++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl @@ -117,7 +117,7 @@ void main() { uint cluster_thread_group_index; if (!gl_HelperInvocation) { - //http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf + //https://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf uvec4 mask; diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl index 80c0ac4fb48..be12be5dec2 100644 --- a/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness_inc.glsl @@ -69,13 +69,13 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) { return TangentX * H.x + TangentY * H.y + N * H.z; } -// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html +// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html float GGX(float NdotV, float a) { float k = a / 2.0; return NdotV / (NdotV * (1.0 - k) + k); } -// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html +// https://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html float G_Smith(float a, float nDotV, float nDotL) { return GGX(nDotL, a * a) * GGX(nDotV, a * a); } diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 1288cee8b01..7a11f8904e8 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -881,7 +881,7 @@ void main() { #ifdef NORMAL_USED if (scene_data.roughness_limiter_enabled) { - //http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf + //https://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf float roughness2 = roughness * roughness; vec3 dndu = dFdx(normal), dndv = dFdy(normal); float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv)); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index ef2fde7516f..9fa5d3280d8 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -288,7 +288,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte #ifndef USE_NO_SHADOWS // Interleaved Gradient Noise -// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare +// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare float quick_hash(vec2 pos) { const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f); return fract(magic.z * fract(dot(pos, magic.xy))); diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 39890d25ff6..7e2cc8fe01f 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -847,7 +847,7 @@ void main() { #ifdef NORMAL_USED if (scene_data.roughness_limiter_enabled) { - //http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf + //https://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf float roughness2 = roughness * roughness; vec3 dndu = dFdx(normal), dndv = dFdy(normal); float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv)); diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl index 0eacbc5363b..4290d5b869c 100644 --- a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl +++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl @@ -24,7 +24,7 @@ layout(push_constant, binding = 0, std430) uniform Params { } params; -// http://in4k.untergrund.net/html_articles/hugi_27_-_coding_corner_polaris_sphere_tessellation_101.htm +// https://in4k.untergrund.net/html_articles/hugi_27_-_coding_corner_polaris_sphere_tessellation_101.htm vec3 get_sphere_vertex(uint p_vertex_id) { float x_angle = float(p_vertex_id & 1u) + (p_vertex_id >> params.band_power); diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 3c685c25b9b..dca43122802 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -349,7 +349,7 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) { } #endif // !SUBPASS -// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf +// From https://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf // and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom) // NOTE: `frag_coord` is in pixels (i.e. not normalized UV). vec3 screen_space_dither(vec2 frag_coord) {