Fix TextureRegion margin bug introduced in #27122
(cherry picked from commit f38173fb19
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@ -205,10 +205,10 @@ void TextureRegionEditor::_region_draw() {
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margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
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}
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Vector2 pos[4] = {
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mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y),
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-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y),
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mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x, 0),
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-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x, 0)
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mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
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-mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
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mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
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-mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
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};
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draw_margin_line(edit_draw, pos[0], pos[0] + Vector2(edit_draw->get_size().x, 0));
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