From ae7a9df292c36dbc15d43b43017cd42efe5707c4 Mon Sep 17 00:00:00 2001 From: Crazy-P Date: Mon, 9 Apr 2018 14:48:03 +0800 Subject: [PATCH] Resolves Inccorect Quaternion Conversion Fixes https://github.com/godotengine/godot/issues/18025 --- core/math/quat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 9aa8b537d2f..4f61401ac72 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -89,7 +89,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) { set(sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3, sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3, - -sin_a1 * sin_a2 * cos_a3 + cos_a1 * sin_a2 * sin_a3, + -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3, sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3); }