[iOS] Use platform generated api to initialize iOS plugins

This commit is contained in:
Sergey Minakov 2021-08-06 23:20:26 +03:00
parent 18c5d862e4
commit ae91e372d1
4 changed files with 90 additions and 7 deletions

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@ -0,0 +1,48 @@
/*************************************************************************/
/* api.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "api.h"
#if defined(IPHONE_ENABLED)
void register_iphone_api() {
godot_ios_plugins_initialize();
}
void unregister_iphone_api() {
godot_ios_plugins_deinitialize();
}
#else
void register_iphone_api() {}
void unregister_iphone_api() {}
#endif

42
platform/iphone/api/api.h Normal file
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@ -0,0 +1,42 @@
/*************************************************************************/
/* api.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IPHONE_API_H
#define IPHONE_API_H
#if defined(IPHONE_ENABLED)
extern void godot_ios_plugins_initialize();
extern void godot_ios_plugins_deinitialize();
#endif
void register_iphone_api();
void unregister_iphone_api();
#endif // IPHONE_API_H

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@ -45,9 +45,6 @@
#include "platform/iphone/vulkan_context_iphone.h"
#endif
extern void godot_ios_plugins_initialize();
extern void godot_ios_plugins_deinitialize();
class OSIPhone : public OS_Unix {
private:
static HashMap<String, void *> dynamic_symbol_lookup_table;

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@ -145,8 +145,6 @@ void OSIPhone::deinitialize_modules() {
if (ios) {
memdelete(ios);
}
godot_ios_plugins_deinitialize();
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
@ -183,8 +181,6 @@ bool OSIPhone::iterate() {
}
void OSIPhone::start() {
godot_ios_plugins_initialize();
Main::start();
if (joypad_iphone) {