[iOS] Use platform generated api to initialize iOS plugins
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/*************************************************************************/
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/* api.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "api.h"
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#if defined(IPHONE_ENABLED)
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void register_iphone_api() {
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godot_ios_plugins_initialize();
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}
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void unregister_iphone_api() {
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godot_ios_plugins_deinitialize();
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}
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#else
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void register_iphone_api() {}
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void unregister_iphone_api() {}
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#endif
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@ -0,0 +1,42 @@
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/*************************************************************************/
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/* api.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IPHONE_API_H
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#define IPHONE_API_H
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#if defined(IPHONE_ENABLED)
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extern void godot_ios_plugins_initialize();
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extern void godot_ios_plugins_deinitialize();
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#endif
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void register_iphone_api();
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void unregister_iphone_api();
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#endif // IPHONE_API_H
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@ -45,9 +45,6 @@
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#include "platform/iphone/vulkan_context_iphone.h"
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#endif
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extern void godot_ios_plugins_initialize();
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extern void godot_ios_plugins_deinitialize();
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class OSIPhone : public OS_Unix {
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private:
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static HashMap<String, void *> dynamic_symbol_lookup_table;
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@ -145,8 +145,6 @@ void OSIPhone::deinitialize_modules() {
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if (ios) {
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memdelete(ios);
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}
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godot_ios_plugins_deinitialize();
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}
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void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
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@ -183,8 +181,6 @@ bool OSIPhone::iterate() {
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}
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void OSIPhone::start() {
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godot_ios_plugins_initialize();
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Main::start();
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if (joypad_iphone) {
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