diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index ee3fdda3d5a..5364c3f13de 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -38,6 +38,13 @@
Returns the navigation map [RID] the requested [param agent] is currently assigned to.
+
+
+
+
+ Returns [code]true[/code] if the specified [param agent] is paused.
+
+
@@ -119,6 +126,14 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
+
+
+
+
+
+ If [param paused] is true the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
+
+
@@ -478,6 +493,13 @@
Returns the navigation map [RID] the requested [param obstacle] is currently assigned to.
+
+
+
+
+ Returns [code]true[/code] if the specified [param obstacle] is paused.
+
+
@@ -502,6 +524,14 @@
Sets the navigation map [RID] for the obstacle.
+
+
+
+
+
+ If [param paused] is true the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
+
+
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 1ecf425fd5f..9ee22ab8616 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -38,6 +38,13 @@
Returns the navigation map [RID] the requested [param agent] is currently assigned to.
+
+
+
+
+ Returns [code]true[/code] if the specified [param agent] is paused.
+
+
@@ -134,6 +141,14 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
+
+
+
+
+
+ If [param paused] is true the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
+
+
@@ -567,6 +582,13 @@
Returns the navigation map [RID] the requested [param obstacle] is currently assigned to.
+
+
+
+
+ Returns [code]true[/code] if the specified [param obstacle] is paused.
+
+
@@ -606,6 +628,14 @@
Assigns the [param obstacle] to a navigation map.
+
+
+
+
+
+ If [param paused] is true the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
+
+
diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp
index 5ac0c333a86..cfd0cc6d463 100644
--- a/modules/navigation/godot_navigation_server.cpp
+++ b/modules/navigation/godot_navigation_server.cpp
@@ -696,6 +696,20 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) {
}
}
+COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused) {
+ NavAgent *agent = agent_owner.get_or_null(p_agent);
+ ERR_FAIL_COND(agent == nullptr);
+
+ agent->set_paused(p_paused);
+}
+
+bool GodotNavigationServer::agent_get_paused(RID p_agent) const {
+ NavAgent *agent = agent_owner.get_or_null(p_agent);
+ ERR_FAIL_COND_V(agent == nullptr, false);
+
+ return agent->get_paused();
+}
+
COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance) {
NavAgent *agent = agent_owner.get_or_null(p_agent);
ERR_FAIL_COND(agent == nullptr);
@@ -889,6 +903,20 @@ RID GodotNavigationServer::obstacle_get_map(RID p_obstacle) const {
return RID();
}
+COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused) {
+ NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
+ ERR_FAIL_COND(obstacle == nullptr);
+
+ obstacle->set_paused(p_paused);
+}
+
+bool GodotNavigationServer::obstacle_get_paused(RID p_obstacle) const {
+ NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
+ ERR_FAIL_COND_V(obstacle == nullptr, false);
+
+ return obstacle->get_paused();
+}
+
COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius) {
ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
NavObstacle *obstacle = obstacle_owner.get_or_null(p_obstacle);
diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h
index db5379a1f12..6b394157bc7 100644
--- a/modules/navigation/godot_navigation_server.h
+++ b/modules/navigation/godot_navigation_server.h
@@ -184,6 +184,8 @@ public:
virtual bool agent_get_use_3d_avoidance(RID p_agent) const override;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
virtual RID agent_get_map(RID p_agent) const override;
+ COMMAND_2(agent_set_paused, RID, p_agent, bool, p_paused);
+ virtual bool agent_get_paused(RID p_agent) const override;
COMMAND_2(agent_set_neighbor_distance, RID, p_agent, real_t, p_distance);
COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count);
COMMAND_2(agent_set_time_horizon_agents, RID, p_agent, real_t, p_time_horizon);
@@ -207,6 +209,8 @@ public:
virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override;
COMMAND_2(obstacle_set_map, RID, p_obstacle, RID, p_map);
virtual RID obstacle_get_map(RID p_obstacle) const override;
+ COMMAND_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused);
+ virtual bool obstacle_get_paused(RID p_obstacle) const override;
COMMAND_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius);
COMMAND_2(obstacle_set_velocity, RID, p_obstacle, Vector3, p_velocity);
COMMAND_2(obstacle_set_position, RID, p_obstacle, Vector3, p_position);
diff --git a/modules/navigation/nav_agent.cpp b/modules/navigation/nav_agent.cpp
index a0efe4c74c6..19b73dc6332 100644
--- a/modules/navigation/nav_agent.cpp
+++ b/modules/navigation/nav_agent.cpp
@@ -342,3 +342,23 @@ const Dictionary NavAgent::get_avoidance_data() const {
}
return _avoidance_data;
}
+
+void NavAgent::set_paused(bool p_paused) {
+ if (paused == p_paused) {
+ return;
+ }
+
+ paused = p_paused;
+
+ if (map) {
+ if (paused) {
+ map->remove_agent_as_controlled(this);
+ } else {
+ map->set_agent_as_controlled(this);
+ }
+ }
+}
+
+bool NavAgent::get_paused() const {
+ return paused;
+}
diff --git a/modules/navigation/nav_agent.h b/modules/navigation/nav_agent.h
index a5f16591b91..9ab6f555448 100644
--- a/modules/navigation/nav_agent.h
+++ b/modules/navigation/nav_agent.h
@@ -73,6 +73,7 @@ class NavAgent : public NavRid {
bool agent_dirty = true;
uint32_t map_update_id = 0;
+ bool paused = false;
public:
NavAgent();
@@ -138,6 +139,9 @@ public:
void set_avoidance_priority(real_t p_priority);
real_t get_avoidance_priority() const { return avoidance_priority; };
+ void set_paused(bool p_paused);
+ bool get_paused() const;
+
bool check_dirty();
// Updates this agent with rvo data after the rvo simulation avoidance step.
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index c8a1bb0e7a1..2595a02a612 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -628,6 +628,11 @@ bool NavMap::has_obstacle(NavObstacle *obstacle) const {
}
void NavMap::add_obstacle(NavObstacle *obstacle) {
+ if (obstacle->get_paused()) {
+ // No point in adding a paused obstacle, it will add itself when unpaused again.
+ return;
+ }
+
if (!has_obstacle(obstacle)) {
obstacles.push_back(obstacle);
obstacles_dirty = true;
@@ -644,6 +649,12 @@ void NavMap::remove_obstacle(NavObstacle *obstacle) {
void NavMap::set_agent_as_controlled(NavAgent *agent) {
remove_agent_as_controlled(agent);
+
+ if (agent->get_paused()) {
+ // No point in adding a paused agent, it will add itself when unpaused again.
+ return;
+ }
+
if (agent->get_use_3d_avoidance()) {
int64_t agent_3d_index = active_3d_avoidance_agents.find(agent);
if (agent_3d_index < 0) {
diff --git a/modules/navigation/nav_obstacle.cpp b/modules/navigation/nav_obstacle.cpp
index 4241ddcd795..34e5f7aa851 100644
--- a/modules/navigation/nav_obstacle.cpp
+++ b/modules/navigation/nav_obstacle.cpp
@@ -186,6 +186,7 @@ void NavObstacle::internal_update_agent() {
agent->set_neighbor_distance(0.0);
agent->set_avoidance_priority(1.0);
agent->set_map(map);
+ agent->set_paused(paused);
agent->set_radius(radius);
agent->set_height(height);
agent->set_position(position);
@@ -194,3 +195,24 @@ void NavObstacle::internal_update_agent() {
agent->set_use_3d_avoidance(use_3d_avoidance);
}
}
+
+void NavObstacle::set_paused(bool p_paused) {
+ if (paused == p_paused) {
+ return;
+ }
+
+ paused = p_paused;
+
+ if (map) {
+ if (paused) {
+ map->remove_obstacle(this);
+ } else {
+ map->add_obstacle(this);
+ }
+ }
+ internal_update_agent();
+}
+
+bool NavObstacle::get_paused() const {
+ return paused;
+}
diff --git a/modules/navigation/nav_obstacle.h b/modules/navigation/nav_obstacle.h
index 2b1b9dcd049..eb44f63d03d 100644
--- a/modules/navigation/nav_obstacle.h
+++ b/modules/navigation/nav_obstacle.h
@@ -56,6 +56,7 @@ class NavObstacle : public NavRid {
bool obstacle_dirty = true;
uint32_t map_update_id = 0;
+ bool paused = false;
public:
NavObstacle();
@@ -93,6 +94,9 @@ public:
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const { return avoidance_layers; };
+ void set_paused(bool p_paused);
+ bool get_paused() const;
+
bool check_dirty();
private:
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 936244fdb14..2830774bc4b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -246,22 +246,14 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_PAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
+ if (agent_parent) {
+ NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
case NOTIFICATION_UNPAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
+ if (agent_parent) {
+ NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 358dac46d98..10c703168b3 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -43,7 +43,6 @@ class NavigationAgent2D : public Node {
Node2D *agent_parent = nullptr;
RID agent;
- RID map_before_pause;
RID map_override;
bool avoidance_enabled = false;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 3ee1260c0dc..8e96f8265cc 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -96,6 +96,7 @@ void NavigationObstacle2D::_notification(int p_what) {
_update_map(map_before_pause);
map_before_pause = RID();
}
+ NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
case NOTIFICATION_UNPAUSED: {
@@ -106,6 +107,7 @@ void NavigationObstacle2D::_notification(int p_what) {
_update_map(map_before_pause);
map_before_pause = RID();
}
+ NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 80b360a2fdf..63a2ff55349 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -261,22 +261,14 @@ void NavigationAgent3D::_notification(int p_what) {
} break;
case NOTIFICATION_PAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
+ if (agent_parent) {
+ NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
case NOTIFICATION_UNPAUSED: {
- if (agent_parent && !agent_parent->can_process()) {
- map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid());
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
- } else if (agent_parent && agent_parent->can_process() && !(map_before_pause == RID())) {
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause);
- map_before_pause = RID();
+ if (agent_parent) {
+ NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index ea6657c4255..3032942cddc 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -43,7 +43,6 @@ class NavigationAgent3D : public Node {
Node3D *agent_parent = nullptr;
RID agent;
- RID map_before_pause;
RID map_override;
bool avoidance_enabled = false;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 2c29991ab97..df6dd99aacd 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -120,6 +120,7 @@ void NavigationObstacle3D::_notification(int p_what) {
_update_map(map_before_pause);
map_before_pause = RID();
}
+ NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
case NOTIFICATION_UNPAUSED: {
@@ -130,6 +131,7 @@ void NavigationObstacle3D::_notification(int p_what) {
_update_map(map_before_pause);
map_before_pause = RID();
}
+ NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 4b3bb421d15..e906db2acff 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -433,6 +433,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
+ ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
+ ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
@@ -453,6 +455,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
+ ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
+ ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
@@ -594,6 +598,8 @@ void FORWARD_2(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid
void FORWARD_2(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
+void FORWARD_2(agent_set_paused, RID, p_agent, bool, p_paused, rid_to_rid, bool_to_bool);
+bool FORWARD_1_C(agent_get_paused, RID, p_agent, rid_to_rid);
void FORWARD_1(free, RID, p_object, rid_to_rid);
void FORWARD_2(agent_set_avoidance_callback, RID, p_agent, Callable, p_callback, rid_to_rid, callable_to_callable);
@@ -610,6 +616,8 @@ void FORWARD_2(obstacle_set_avoidance_enabled, RID, p_obstacle, bool, p_enabled,
bool FORWARD_1_C(obstacle_get_avoidance_enabled, RID, p_obstacle, rid_to_rid);
void FORWARD_2(obstacle_set_map, RID, p_obstacle, RID, p_map, rid_to_rid, rid_to_rid);
RID FORWARD_1_C(obstacle_get_map, RID, p_obstacle, rid_to_rid);
+void FORWARD_2(obstacle_set_paused, RID, p_obstacle, bool, p_paused, rid_to_rid, bool_to_bool);
+bool FORWARD_1_C(obstacle_get_paused, RID, p_obstacle, rid_to_rid);
void FORWARD_2(obstacle_set_radius, RID, p_obstacle, real_t, p_radius, rid_to_rid, real_to_real);
void FORWARD_2(obstacle_set_velocity, RID, p_obstacle, Vector2, p_velocity, rid_to_rid, v2_to_v3);
void FORWARD_2(obstacle_set_position, RID, p_obstacle, Vector2, p_position, rid_to_rid, v2_to_v3);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index fa50772872e..b9b1e2a75e9 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -178,6 +178,10 @@ public:
/// Put the agent in the map.
virtual void agent_set_map(RID p_agent, RID p_map);
virtual RID agent_get_map(RID p_agent) const;
+
+ virtual void agent_set_paused(RID p_agent, bool p_paused);
+ virtual bool agent_get_paused(RID p_agent) const;
+
virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled);
virtual bool agent_get_avoidance_enabled(RID p_agent) const;
@@ -244,6 +248,8 @@ public:
virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const;
virtual void obstacle_set_map(RID p_obstacle, RID p_map);
virtual RID obstacle_get_map(RID p_obstacle) const;
+ virtual void obstacle_set_paused(RID p_obstacle, bool p_paused);
+ virtual bool obstacle_get_paused(RID p_obstacle) const;
virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius);
virtual void obstacle_set_velocity(RID p_obstacle, Vector2 p_velocity);
virtual void obstacle_set_position(RID p_obstacle, Vector2 p_position);
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 2536ce719d4..904bbfaf603 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -113,6 +113,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
+ ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer3D::agent_set_paused);
+ ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer3D::agent_get_paused);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_agents);
@@ -136,6 +138,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("obstacle_get_use_3d_avoidance", "obstacle"), &NavigationServer3D::obstacle_get_use_3d_avoidance);
ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer3D::obstacle_set_map);
ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer3D::obstacle_get_map);
+ ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer3D::obstacle_set_paused);
+ ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer3D::obstacle_get_paused);
ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer3D::obstacle_set_radius);
ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer3D::obstacle_set_height);
ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer3D::obstacle_set_velocity);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index d74e72ed669..cf5552e676a 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -198,6 +198,9 @@ public:
virtual void agent_set_map(RID p_agent, RID p_map) = 0;
virtual RID agent_get_map(RID p_agent) const = 0;
+ virtual void agent_set_paused(RID p_agent, bool p_paused) = 0;
+ virtual bool agent_get_paused(RID p_agent) const = 0;
+
virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0;
virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0;
@@ -264,6 +267,10 @@ public:
virtual RID obstacle_create() = 0;
virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0;
virtual RID obstacle_get_map(RID p_obstacle) const = 0;
+
+ virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0;
+ virtual bool obstacle_get_paused(RID p_obstacle) const = 0;
+
virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0;
virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0;
virtual void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) = 0;
diff --git a/servers/navigation_server_3d_dummy.h b/servers/navigation_server_3d_dummy.h
index a0d97503bae..8e91ec812f4 100644
--- a/servers/navigation_server_3d_dummy.h
+++ b/servers/navigation_server_3d_dummy.h
@@ -103,6 +103,8 @@ public:
RID agent_create() override { return RID(); }
void agent_set_map(RID p_agent, RID p_map) override {}
RID agent_get_map(RID p_agent) const override { return RID(); }
+ void agent_set_paused(RID p_agent, bool p_paused) override {}
+ bool agent_get_paused(RID p_agent) const override { return false; }
void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}
bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }
void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}
@@ -125,6 +127,8 @@ public:
RID obstacle_create() override { return RID(); }
void obstacle_set_map(RID p_obstacle, RID p_map) override {}
RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
+ void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}
+ bool obstacle_get_paused(RID p_obstacle) const override { return false; }
void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}
bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }
void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}