Tweak the GDScript error message about passed argument type mismatch

This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.

(cherry picked from commit 30053de182)
This commit is contained in:
Hugo Locurcio 2020-06-04 22:30:56 +02:00 committed by Rémi Verschelde
parent 8b321354d8
commit aeb5513bab
1 changed files with 2 additions and 2 deletions

View File

@ -7375,8 +7375,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) { } else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
// Supertypes are acceptable for dynamic compliance // Supertypes are acceptable for dynamic compliance
if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) { if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
_set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" + _set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". The passed argument's type (" +
par_type.to_string() + ") doesn't match the function argument's type (" + par_type.to_string() + ") doesn't match the function's expected argument type (" +
arg_types[i - arg_diff].to_string() + ").", arg_types[i - arg_diff].to_string() + ").",
p_call->line); p_call->line);
return DataType(); return DataType();