Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
This commit is contained in:
commit
aec4f57f95
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@ -6561,8 +6561,19 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_DP_SAMPLER,false);
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, false);
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if (material->flags[VS::MATERIAL_FLAG_UNSHADED] == false && current_debug != VS::SCENARIO_DEBUG_SHADELESS) {
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if (baked_light != NULL) {
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if (baked_light->realtime_color_enabled) {
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float realtime_energy = baked_light->realtime_energy;
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material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_COLOR, true);
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material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_COLOR, Vector3(baked_light->realtime_color.r*realtime_energy, baked_light->realtime_color.g*realtime_energy, baked_light->realtime_color.b*realtime_energy));
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}
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}
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if (e->instance->sampled_light.is_valid()) {
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SampledLight *sl = sampled_light_owner.get(e->instance->sampled_light);
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@ -618,6 +618,12 @@ uniform float ambient_dp_sampler_multiplier;
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#endif
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#ifdef ENABLE_AMBIENT_COLOR
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uniform vec3 ambient_color;
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#endif
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FRAGMENT_SHADER_GLOBALS
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@ -1262,7 +1268,9 @@ LIGHT_SHADER_CODE
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#if defined(ENABLE_AMBIENT_OCTREE) || defined(ENABLE_AMBIENT_LIGHTMAP) || defined(ENABLE_AMBIENT_DP_SAMPLER)
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#if defined(ENABLE_AMBIENT_COLOR)
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ambientmap_color*=ambient_color;
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#endif
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diffuse.rgb+=ambientmap_color;
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#endif
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@ -256,6 +256,38 @@ float BakedLight::get_ao_strength() const {
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return ao_strength;
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}
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void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
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VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
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}
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bool BakedLight::get_realtime_color_enabled() const {
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return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
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}
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void BakedLight::set_realtime_color(const Color &p_realtime_color) {
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VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
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}
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Color BakedLight::get_realtime_color() const {
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return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
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}
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void BakedLight::set_realtime_energy(const float p_realtime_energy) {
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VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
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}
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float BakedLight::get_realtime_energy() const {
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return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
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}
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void BakedLight::set_energy_multiplier(float p_multiplier){
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@ -434,6 +466,15 @@ void BakedLight::_bind_methods(){
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ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
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ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
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ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
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ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
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ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
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ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
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ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
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ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
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ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
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@ -480,6 +521,11 @@ void BakedLight::_bind_methods(){
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
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BIND_CONSTANT( MODE_OCTREE );
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BIND_CONSTANT( MODE_LIGHTMAPS );
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@ -116,6 +116,15 @@ public:
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void set_ao_strength(float p_ao_strength);
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float get_ao_strength() const;
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void set_realtime_color_enabled(const bool p_enabled);
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bool get_realtime_color_enabled() const;
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void set_realtime_color(const Color& p_realtime_color);
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Color get_realtime_color() const;
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void set_realtime_energy(const float p_realtime_energy);
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float get_realtime_energy() const;
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void set_bake_flag(BakeFlags p_flags,bool p_enable);
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bool get_bake_flag(BakeFlags p_flags) const;
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@ -528,6 +528,10 @@ public:
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int octree_steps;
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Vector2 octree_tex_pixel_size;
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Vector2 light_tex_pixel_size;
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bool realtime_color_enabled;
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Color realtime_color;
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float realtime_energy;
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};
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struct InstanceData {
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@ -1081,6 +1081,9 @@ RID VisualServerRaster::baked_light_create() {
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baked_light->data.octree_lattice_divide=0;
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baked_light->data.octree_steps=1;
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baked_light->data.lightmap_multiplier=1.0;
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baked_light->data.realtime_color_enabled=false;
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baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
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baked_light->data.realtime_energy = 1.0;
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return baked_light_owner.make_rid( baked_light );
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@ -1326,6 +1329,63 @@ void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
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}
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void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
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VS_CHANGED;
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BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND(!baked_light);
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baked_light->data.realtime_color_enabled = p_enabled;
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}
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bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
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const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND_V(!baked_light, false);
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return baked_light->data.realtime_color_enabled;
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}
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void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
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VS_CHANGED;
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BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND(!baked_light);
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baked_light->data.realtime_color = p_color;
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}
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Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
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const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
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return baked_light->data.realtime_color;
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}
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void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
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VS_CHANGED;
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BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND(!baked_light);
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baked_light->data.realtime_energy = p_energy;
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}
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float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
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const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
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ERR_FAIL_COND_V(!baked_light, 1.0f);
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return baked_light->data.realtime_energy;
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}
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/* BAKED LIGHT SAMPLER */
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@ -949,6 +949,15 @@ public:
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virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
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virtual void baked_light_clear_lightmaps(RID p_baked_light);
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virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled);
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virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const;
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virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color);
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virtual Color baked_light_get_realtime_color(RID p_baked_light) const;
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virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy);
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virtual float baked_light_get_realtime_energy(RID p_baked_light) const;
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/* BAKED LIGHT SAMPLER */
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virtual RID baked_light_sampler_create();
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@ -391,6 +391,14 @@ public:
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FUNC3(baked_light_add_lightmap,RID,RID,int);
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FUNC1(baked_light_clear_lightmaps,RID);
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FUNC2(baked_light_set_realtime_color_enabled, RID, const bool);
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FUNC1RC(bool, baked_light_get_realtime_color_enabled, RID);
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FUNC2(baked_light_set_realtime_color, RID, const Color&);
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FUNC1RC(Color, baked_light_get_realtime_color, RID);
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FUNC2(baked_light_set_realtime_energy, RID, const float);
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FUNC1RC(float, baked_light_get_realtime_energy, RID);
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FUNC0R(RID,baked_light_sampler_create);
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@ -626,6 +626,15 @@ public:
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virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id)=0;
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virtual void baked_light_clear_lightmaps(RID p_baked_light)=0;
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virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled)=0;
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virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const=0;
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virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color)=0;
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virtual Color baked_light_get_realtime_color(RID p_baked_light) const=0;
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virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) = 0;
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virtual float baked_light_get_realtime_energy(RID p_baked_light) const = 0;
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/* BAKED LIGHT SAMPLER */
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virtual RID baked_light_sampler_create()=0;
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