Prevent using built-ins for func names in shaders
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@ -3067,6 +3067,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
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};
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HashSet<StringName> global_func_set;
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const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
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{ "modf", { 1, -1 } },
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{ "umulExtended", { 2, 3 } },
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@ -9211,7 +9213,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return ERR_PARSE_ERROR;
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}
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if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name)) {
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if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name, !is_constant)) {
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_set_redefinition_error(String(name));
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return ERR_PARSE_ERROR;
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}
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@ -9831,7 +9833,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
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return OK;
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}
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bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
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bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs) {
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if (p_check_global_funcs && global_func_set.has(p_name)) {
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return true;
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}
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for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
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if (E.value.built_ins.has(p_name)) {
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return true;
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@ -10701,6 +10707,18 @@ ShaderLanguage::ShaderLanguage() {
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nodes = nullptr;
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completion_class = TAG_GLOBAL;
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int idx = 0;
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while (builtin_func_defs[idx].name) {
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if (builtin_func_defs[idx].tag == SubClassTag::TAG_GLOBAL) {
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const StringName &name = StringName(builtin_func_defs[idx].name);
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if (!global_func_set.has(name)) {
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global_func_set.insert(name);
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}
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}
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idx++;
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}
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#ifdef DEBUG_ENABLED
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warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
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warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
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@ -884,7 +884,7 @@ public:
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bool can_discard = false;
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bool main_function = false;
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};
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static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
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static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs = false);
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typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
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